The Infiltration of Citrus Fortress - (play in browser at itch.io)
Your village has been terrorized by the evil Lemon King and his horrific minions for far too long. Countless heroes have tried to infiltrate the fortress, but none have ever returned. You are but a simple goatherd, and arrive empty-handed. But you are their last and only hope. Good luck and godspeed.Citrus Fortress is a traditional roguelike, developed in about 50 hours over the course of the week. I had loftier design ambitions at the start of the week, but ultimately settled for trying to do a nice job with the traditional formula.
Some features that made it:
Variety of weapons and monsters
Items with customizable effects
Decent combat system
Player advancement system with player option each level
Loot
Multiple levels that scale in difficulty
Gold
Inventory
Weapon effects (e.g. "sharpness")
Player/monster conditions (e.g. "bleeding")
Health restoration over time
And some that didn't:
Music/Sound
(Wearable) armor
Monster special abilities
Vendors, or any use for gold at all
Speed system
Missile weapons
Spells
Rest until healed
Loot scaling
That said, give me another week, and I'll get to those too!
Hope you enjoy it, please let me know what you think... (Warning: it's hard, especially at first. Get a weapon ASAP on level 1.)