Just put prospector 0.1.8 up. It is still far from bug free, but it at least isn't buggier than the last version.
This is what roughly what happened since 0.1.7a
0.1.8
+ new unique planets
+ more quests
+ New things to plunder in space
+ New possible end for pirates
+ New atmosphere type: corrosive
+ New Officer: Ships Doctor
+ Diseases
+ W shows all items you have not equipped and their descr.
+ E does the same with equipped items.
+ O opens/closes the helmet switching from suit air supply to atmosphere and back
+ A lets you chose wich officers join you on the awayteam
+ new item: auxillary jetpack fuel tanks
+ Mining drills ignore damage reduction of walls
+ Added day/night cycle to planets
+ Suffocation damage ignores armor
+ Gasclouds come in different densities (low density is less dangerous than in earlier versions, high density clouds are more dangerous)
+ Pilots can save your life! (financially speaking) (I hope that is cryptic enough)
+ Lowered basedamge & increased to hit for ground combat, making weapons and tactics more important
+ fixed a bug when picking up artifacts
+ fixed a bug that caused locked doors to be harder to open by better science officers
+ fixed a bug with smoking geysers
+ fixed a bug with loading savegames & autorestart option
+ fixed a bug with binoculars and portable sensor sets
+ fixed a bug with finding random points (thanks to xenomorph for the hint to find it)
+ fixed a bug in damage routine
+ fixed a bug in highscore
+ rewrote awayteam HPs
+ slowed monster respawning, speeded up pirates
You can find it here:
http://code.google.com/p/rlprospector/Enjoy