Is nesting your source code generally considered bad practice? When looking at the source of other games, it seems like nesting is more common than I realized.
I often use classes and sub classes, rather than nesting, as that tends to flow most similarly to the original language I'm used to for Renpy. When I was designing Terminal Shooter, I was deliberately avoiding nesting if I could. After a point, is nesting unavoidable?
Right now, i'm wanting to do more of a Hacklike with espionage/stealth elements. But struggling with logistics at the moment.