Strange thing also is the way young(?) people treat role-playing games, like they don't really take it seriously like we did back in 80's when RPGs were popular and also worth even making commercial. These days commercial developers don't even make real role-playing games, only those dumb action-games that only look like rpgs. I don't obviously take role-playing games seriously, but it's because I'm an adult now.
You can't blame 'the youth' when devs aren't really making traditional RPGs anymore. I wouldn't say 'action' is to blame either, but rather a transition in focus. That is, devs trying to answer the questions 'What exactly is
role-playing, what makes a role-playing game a
role-playing game,
who plays role-playing games, and
how do they do approach them?'.
After all, original D&D focused on spelunking dungeons and/or triumphing over a powerful entities for loot, much like Roguelikes (they use RNG + stats to create an experience). Modern 'RPGs', like Skyrim, The Sims, etc., take a different approach, and instead focus on player expression (they utilise linear stat progression, and a sandbox, to allow one to create and/or live through a personality). Alternatively, games like Dota 2, Overwatch, Monster Hunter, Dark Souls, etc., focus on competitiveness, and utilise (usually in a tacked on way) RPG elements as a way to add progression to what is otherwise a strategic or skill based game (customisable stats as progression or strategy for a competitive end). And, of course, there are many game that try to hybrid these approaches with mixed results.
There is also the modern issue where story-tellers, for the most part, haven't yet realised that they can apply narrative techniques directly to game design, rather than simply telling a story, and doing so in a linear, start to finish (maybe with some branches) fashion. But that's another issue that applies to games in general.
So, really, expression and competition are very popular playstyles at the moment, and they're a lot easier and cheaper to make artificially. No doubt we'll see a return to the experience playstyle outside of just permadeath at some point. Plus D&D 5th edition is quite popular right now, and though most people run expression-based games, the experience playstyle is bleeding through, and encouraging an alternative approach.
At least, so I'm inclined to believe.