Author Topic: Long Dark Dark Night [7DRL 2016 success]  (Read 10226 times)

kipar

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Long Dark Dark Night [7DRL 2016 success]
« on: March 12, 2016, 08:47:19 PM »
Hi all.
This is a roguelike about engineer who must repair some machinery to save some light, because there are bad things in the darkness. Monsters kill you with first hit, so your only hope is the light that distracts and dissipates them.

I had 7drl.orgs posts with announcement, but it's down so i'm creating topic here.
Programmed with FreePascal using BearLib libraries (of which BearLibTerminal is most well-known and well-developed, but others will be hopefully boosted soon.)
Windows only, sorry. Oh, and perhaps ingame english is ugly.

Honestly not best of my entries, but all mechanics are done, somewhat playable and winnable. Pretty unpolished and perhaps unbalanced, i should been spending more nights on it instead of sleeping or gaming, but oh well.
Download link is here:
https://sourceforge.net/projects/rubyrl/files/LongNight7drl.zip/download

kipar

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Re: Long Dark Dark Night [7DRL 2016 success]
« Reply #1 on: March 13, 2016, 07:49:30 PM »
And... 7drl+ version.
   - running using shift-arrows
   - repair and waiting is stopped when ghost is nearby
   - more information: contollers and accumulators now indicate exact state of reactor, reactors show time remaining to shutdown
   - other small visual tweaks
   - balance tweaks (game is still too long and pretty random though)
https://sourceforge.net/projects/rubyrl/files/LongNight7drl%2B.zip/download

Nekoninja

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Re: Long Dark Dark Night [7DRL 2016 success]
« Reply #2 on: February 12, 2018, 06:07:04 AM »
Umm, the code is written in Ruby, not Pascal which lead me to think it was written in Pascal and wanted to study the code.
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