News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
November 25, 2024, 02:09:29 PM
Temple of The Roguelike Forums
»
Development
»
Programming
»
Ideas for AI partners
Home
Help
Search
Login
Register
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Ideas for AI partners (Read 30918 times)
Slash
Creator of Roguetemple
Administrator
Rogueliker
Posts: 1203
Karma: +4/-1
Re: Ideas for AI partners
«
Reply #15 on:
October 12, 2009, 05:21:06 PM »
Curseman, have you checked Bear's Guide to Roguelike AI?
Logged
Slashie
Slashie.net
Vanguard
Rogueliker
Posts: 1112
Karma: +0/-0
Re: Ideas for AI partners
«
Reply #16 on:
October 12, 2009, 09:08:40 PM »
No, I haven't seen that. Got a link?
Logged
Slash
Creator of Roguetemple
Administrator
Rogueliker
Posts: 1203
Karma: +4/-1
Re: Ideas for AI partners
«
Reply #17 on:
October 13, 2009, 12:03:06 AM »
They are enshrined in roguebasin at
http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence
I found them pretty useful, although they don't cover "partner" AI
Logged
Slashie
Slashie.net
Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: Ideas for AI partners
«
Reply #18 on:
October 13, 2009, 09:54:25 AM »
My library has a few articles about AI, too:
http://www.funkelwerk.de/library/index.php?n=Library.Beings
besides Bear's series, you'll also find an interesting article on "Need driven AI", and some more snippets with monster and monster behavior related ideas.
Logged
Latest project:
http://sourceforge.net/projects/jewelhunt
Blog (german):
http://gedankenweber.wordpress.com/
Vanguard
Rogueliker
Posts: 1112
Karma: +0/-0
Re: Ideas for AI partners
«
Reply #19 on:
October 13, 2009, 08:48:47 PM »
I'll take a look at those. Thanks guys!
Logged
Print
Pages:
1
[
2
]
« previous
next »
Temple of The Roguelike Forums
»
Development
»
Programming
»
Ideas for AI partners