« Reply #1 on: June 22, 2017, 03:07:37 PM »
v2.0 "4 Peaks"
We've been hard at work making some new content that we think both new and old players will really enjoy, and now it's finally here! We're calling it the 4 Peaks Update. Here are the patch notes for version 2.0:
New Modes
Forest, Jungle, Desert, Snow mountains: Individually themed mountains that are the same every time you play. You can also complete quests that will unlock new auras for you to use! (more info below)
Weekly Challenge: Every Sunday a new mountain will be playable and you can replay it as many times as you want. Share strategies and tips with friends to optimize your score so all of you can race to the top of the Weekly leaderboard together!
General Changes
Added new achievements for beating new mountains!
Auras in the basecamp: Up to 12 auras can be unlocked that will be accessible in the fort in the basecamp. Unlock them by completing quests in the NEW Forest, Jungle, Desert, and Snow modes.
Daily and Weekly Challenge will have 4 of the 12 basecamp auras randomly spawn (regardless of unlock progress)
Removed teleporters from the game. You can still practice individual biomes in the new biome-specific mountains
You can remove an aura at the shrine near the top of a temple
Removed quests from Adventure Mode.
Tutorial now enters the Forest mode upon completion instead of Adventure mode.
Added rumble to XInput enabled controllers on Windows
Balance Changes
Auras:
Added 8 new auras:
Power Copter: Increases bounce height and slows descent speed
Timestretch: Increases duration of time-based abilities
Capitalist: Enemies drop more crystals
Charisma: All town mini games and shops are more financially in your favor
Forcefield: All damage taken is reduced to 1 damage (including spikes)
Freefall: Don't take damage from falling in holes
Thorn: Don't lose thorns when taking damage
Sneak: Become invisible when moving slow enough
Removed Poison Shots aura from the game
Removed Teleporter Auras from the game
Vampire aura now gives you some crystals back when killing 2 and 3 HP enemies
Auras no longer fall off when taking damage
Current aura now simply swaps positions with new aura when picking one up (no longer flies in the air)
Seed Powers:
Bounceberry: launch height decreased back to previous value
Bounceberry: price changed back to 1 from 0
Missile Root: Missile now does 2 damage on impact. Shrapnel can no longer hit the target that the main missile hit.
Enemies:
Banana Snakes and Purple flyers now have a slight variance in speed when chasing you
Pit bomb is more visible in holes
Corrected Black and Purple leaping enemy hitboxes (their back half used to not hit you)
All flyers now obey invisibility
Misc:
Limit on hearts now set to 30
Added a clearer sound cue for when sink holes are opening up
Bug Fixes
Fixed various quests being able to be completed in the seed power test chambers
Flailflower will no longer continue to swing when in the seed select menu
Fixed issue where Banana Snake's mouth would continue to turn when in seed select menu
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training