Failure.
I wanted to have a web release so it would actually be seen by someone, so emscripten (or some other alternative) was a prerequisite. But MAN, was that not as simple as I had hoped. I bit off way more than I could chew. I got it installed, up and running, and compiling programs over the weekend. Which was good, but libtcod couldn't come over.
Replacing libtcod and the remaining emscripten porting issues took Monday and Tuesday.
Work ate Wednesday and Thursday. And here we are.
So this year's challenge is a failure. If I was a little wiser I would have gotten emscripten under my belt before the start date and dedicated this week to the actual game. But c'est la vie.
I think I'll get all the emscripten stuff smoothed over and then take another weeklong crack at this outside of the challenge.