« on: October 09, 2015, 12:11:51 AM »
http://store.steampowered.com/app/344740/ $12.99 Win/Mac/LinuxCryptark is a 2D roguelike shooter that challenges players with boarding and neutralizing procedurally generated alien starships to earn income for their Privateering enterprise. Purchase improved equipment and weapons to tackle more dangerous targets, but be cautious as failure will result in a loss of investment and profit. The decaying alien arks will defend themselves from intruders with a wide arsenal of cyborg monstrosities, robotics, and security systems, all obstacles that must be surpassed to achieve victory, the destruction of the ship’s central System Core.
-Complex, procedurally generated alien space-hulks to board and defeat.
-Challenging, re-playable campaign that tests your strategy and tactics.
-Over 60 weapons and items, including frag-cannons, tractor-beams, flamethrowers and nukes.
-High-score leader boards to rank your skills.
-Fully lip-synced voice acting brings your fellow shipmates to life.
-Blood-pumping soundtrack perfect for intense firefights.
Game Wiki: http://cryptark.gamepedia.com/Cryptark_Wiki
Why Early Access?
“With Cryptark, we believe we have developed a compelling gameplay core, but in order to add new features, iterate on designs, and create final polishing touches, we need to have an ongoing dialogue with our audience over the course of development. Cryptark is a roguelike action game designed to be played repeatedly in short sessions, open to a wide array of different playstyles. To help us find the best directions to grow the game in a way that’s fun and challenging to play, we need input from a dedicated community who understands the game at an intimate level. With early access, we hope to curate the type of community who can aide us in our vision and create a better game for everyone.”
Approximately how long will this game be in Early Access?
“We plan on continuing Early Access development for 6-12 months before making a retail release. Regular updates after release from Early Access are planned as well.”
How is the full version planned to differ from the Early Access version?
“While the core meat of Cryptark gameplay is fully playable, there’s still a lot more content we want to add for players to really dig into. More weapons, more enemies, more ships, more narrative to explore, challenges to overcome and tactics to create! The end goal is a game that players can have fun with over and over again, with new experiences and surprising elements to discover each playthrough. There’s really no limit to the amount of interesting systems, mechanics, and artwork that could be devised. With the help of Early Access community, we hope to discover and refine as many as we can come up with.”
What is the current state of the Early Access version?
“The Current Early Access build of Cryptark features a fully playable roguelike campaign where players must progress through several procedurally generated levels of increasing difficulty before finishing with a challenging final ship. Dozens of weapons, items, enemies, and level types ensure that no two playthroughs are the same, and players are encouraged to run through the gauntlet multiple times. Daily leaderboards and high scores are also available for those with a competitive streak. Cryptark’s visual and audio scape is fully realized, with rich detailed environments and animated characters, a unique hand-painted lighting system, fully lip synced voice acting, and a blood pumping soundtrack.”
Will the game be priced differently during and after Early Access?
“Depending on the landscape of the independent games market, and the quality of the final game product upon release, the price point of Cryptark may be increased after we leave Early Access.”
How are you planning on involving the Community in your development process?
“As Cryptark can be played so many different ways and each mission can be tackled however each player sees fit, we really need as many eyes and hands on the game as possible. We hope to foster a community of players who understand the game’s intricacies, mechanics, and style to help give us better insight into problem areas, new ideas, and refining the direction and scope of the game over the course of development. We will be active on the community forums to maintain an open dialogue with players, taking community input and feedback to heart as we push forwards towards release.”
Each day another of these enters onto the grand stage is a good and more interesting day than otherwise!
« Last Edit: March 27, 2017, 05:35:31 PM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training