Author Topic: Siralim 2 (now at Trials of the Gods) $  (Read 6098 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Siralim 2 (now at Trials of the Gods) $
« on: August 12, 2016, 05:50:22 PM »
http://store.steampowered.com/app/464620/ $14.99 Win/Mac/Linux

Quote
Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
Upgrade your castle to unlock new rooms, NPCs, quests, and more!
Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.

Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game launches.

Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
« Last Edit: December 09, 2016, 03:12:53 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Siralim 2 (now at v1.1.0) $
« Reply #1 on: September 08, 2016, 12:34:46 AM »
v1.1.0

Quote
- Added 6 new punishments: Carelessness (Artifacts), Carelessness (Cards), Carelessness (Eggs), Carelessness (Sigils), Carelessness (Runes), and Carelessness (Spell Gems). These punishments prevent their respective items from dropping. This is useful for players who already have too much of a certain item and don't want these items to clutter their inventory.
- Added a new in-game option: High Performance Mode. Enabling this option should cause the game to run more smoothly on weaker devices (up to a 500% boost to FPS!), and is enabled by default for mobile devices.
- The achievements interface now displays the number of achievements belonging to each category, along with the number of achievements you've completed in those categories.
- Added a "View All" option to the achievements interface. As its name suggests, this option allows you to view all achievements from all categories at the same time.
- Default touch control location should be more consistent on all devices now, especially on devices where the controls were off the screen entirely.
- Touch controls now use different, darker sprites in certain realms where the white controls were hard to see, such as in Azure Dream and Frostbite Caverns.
- Low level creatures (< 15) now have a significantly lower maximum chance to dodge attacks. This should make the start of the game much less frustrating.
- Added a safety check to ensure that god favor can no longer get stuck without receiving a god's quest.
- Treasure chests spawned by the 'Strife' punishment now disappear after they're opened.
- Misery now wields an artifact in Nether Realms.
- When a battle starts, any items in the loot window will now be added to your inventory. Mostly, this ensures that players can't lose Cards if they happen to fight two battles in instant succession.
- Pandemonium Tokens can no longer be used in special Nether Realm rooms.
- The 'Diamond Attunement' trait no longer works while the creature with this trait is dead.
- Clarified the 'Soul Sacrifice' spell description with additional text: "The damage and healing done by this spell is affected by traits and other effects."
- Hopefully fixed an issue that sometimes caused players to be told they don't have a Cloud ID even while they're connected to the internet.
- Moving touch controls now works a little better on different resolutions.
- Attempted to fix a display issue with the iPhone 6 that caused a line to run across the screen. iPhone 6 users, please let me know if the fix works for you!
- Corrupted cloud save files (which could happen if you imported/exported a file and it didn't finish correctly) will now be deleted when you restart the game to prevent it from crashing.
- Fixed a bug with touch controls that caused their actual hotspot to be different from the control sprites.
- Fixed a crash that could occur when viewing Sigils while you only had one creature (a Nether Creature) in your party.
- Fixed a bug that caused the 'Hypersensitivity' punishment to amplify enemies in Nether Realms significantly less than intended.
- Fixed a bug that caused enemies to give less experience and resources than intended in Nether Realms when using the 'Strife' punishment.
- Fixed a bug with the 'Undeath' trait that caused it to resurrect the creature with 50% Health, rather than the intended 100% Health.
- Fixed a bug that caused some creatures to ignore the sigil properties 'Immune to Buffs' and 'Immune to Debuffs'.
- Fixed a bug that could cause touch controls to be hidden while looting items.
- Fixed a bug that allowed some damage to pass through certain sigil properties that would have otherwise prevented that damage.
- Fixed a bug with the 'FPS Skipping' option that caused the game to skip one additional frame per second, resulting in some visual lag.
- Several other small bug and crash fixes.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Siralim 2 (now at v1.1.1) $
« Reply #2 on: September 26, 2016, 02:09:49 PM »
v1.1.1

Quote
- Cooking buffs that grant bonus favor after battles now also work with battles spawned by the 'Strife' punishment.
- Battle fatigue now forces at least 1 damage to be dealt to creatures when they take damage. The goal of this change is to ensure that players don't always feel compelled to forfeit fights in "stalemate" battles.
- Nemesis bosses can no longer spawn after defeating another Nemesis pack.
- Another attempt to fix an issue that prevented some players from being able to obtain a Cloud ID.
- Mimics can no longer spawn in boss rooms.
- Nemesis packs now count as normal enemies when the 'Strife' punishment determines whether or not to spawn a new pack of enemies.
- God side quests should now be granted at the appropriate times.
- More touch control improvements and bug fixes.
- Significantly reduced battery consumption on mobile devices.
- Fixed a bug with the 'Phantasm' trait that caused the gems it granted to cost mana.
- Fixed a bug with the 'Break the Cycle' trait that prevented it from working if more than 3 enemies were present.
- Fixed a bug that could sometimes prevent sun, moon, and arcane spheres from spawning in Eternity's End.
- Fixed a few instances that could cause players to receive negative experience points at extremely high levels.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Siralim 2 (now at Trials of the Gods) $
« Reply #3 on: December 09, 2016, 03:14:50 PM »
Trials of the Gods

Quote
Siralim 2 - 'Trials of the Gods' is now available on all platforms! Challenge the gods to battle, transform your creatures into powerful avatars, take part in a new type of end-game quest, collect new creatures and spells, enchant and disenchant your spell gems, and much more! Please see the second post in this topic for the full patch notes.

A huge thanks goes out to all our testers who helped to squash bugs, fix crashes, and contribute useful feedback to make this expansion the best it can be. I feel very fortunate to have you all in our community.

Special thanks to our graphics artist, Maarten Boot, who stepped up at the last minute to replace our old artist's duties (drawing creatures). Without Maarten, we wouldn't have any of the new creatures included with this patch, nor would we have any creature skins.

Special thanks to Tim Bongiovanni, our sound/music composer, for contributing over 100 new sound effects to the game along with an awesome new song for the god boss battles.

I am very proud to have had the opportunity to work with both of these people, and look forward to making many more games with them in the future.

As for me: aside from cleaning up any leftover bugs/crashes associated with the release of this expansion, my next step will be to release Siralim 2 on Playstation 4... and maybe Vita. After that, I'd like to release both Siralim 1 and 2 on Xbox One, and release one final patch for Siralim 1 on all platforms.

I hope you enjoy playing Trials of the Gods!


- New upgrade: Gate of the Gods. Craft keys and take them to the Gate of the Gods to challenge any of the 15 gods to battle. Defeat them, and you may earn the right to transform your Nether Creatures into powerful Avatars of the Gods, each with a unique trait and ultimate spell.
- New upgrade: Arcane Refinery. Now you can add new properties to your Spell Gems, or remove the ones you don't want! Adding a new property to a gem requires a new type of crafting material.
- New upgrade: Fortune Teller. Elize, a restless soul who inhabits a mystical orb, will provide you with long-term tasks to complete in exchange for spell gem crafting components. Elize will completely change the way you play the game!
- 60 new creatures have been added to the game. These creatures belong to all-new races, including Vulpes, Basilisks, Abominations, Plague Doctors, Salamanders, and more! These creatures can only be found in Nether Realms, and you can extract a core from any of them. One new creature is a secret. You probably won't ever find it.
- Added 60 new materials, 60 new cards, and 10 new Sigil races to correspond with the 60 new creatures.
- 100 new spells have been added to the game (for a total of 300+ spells!), along with 13 new spell properties (for a total of 23 spell properties!).
- Players can now find Fleshwarper Coins which can be spent on creature skins using the new Transmogrification Pedestal in Siralim. These skins can be applied to your creatures to permanently change their appearance to something entirely unique. Optionally, you can purchase all of these skins at once for $9.99 USD, but this is certainly not required. You can also purchase a different upgrade for $4.99 USD that simply increases the drop rate of Fleshwarper Coins, just in case you enjoy the loot hunt!
- Added 89 new achievements.
- Added 15 new, secret wardrobe costumes.
- Added 18 new accolades to the Accolades interface.
- The library has been updated to include information about all of these new systems, and other parts of the library have been modified to be more accurate with the rest of these patch notes.

OTHER CHANGES:
- Creatures can now only equip one of each spell at a time. For example, a creature cannot equip two Holy Smite gems.
- Each creature can now only attack or cast up to a maximum of 15 times per turn, or 30 times if they have Multistrike or Multicast, respectively.
- Artifact Realms now consist of 20 realms, down from 100. Each realm now grants +5% quality, up from 1%.
- Artifact Realms no longer grant Realm Quests. Artifact Realms were always meant to be completed much more quickly than standard realms, and these quests inhibited that goal.
- Pills of Upgrading now grant +5% benefit, up from +1%.
- Pills of Upgrading can now take a Nether Creature's aura up to a maximum potency of 100%, down from 300%. This change is not retroactive.
- Keys of the Arcane can no longer be crafted and are now unobtainable, as they're mostly obsolete with the introduction of the avatars of gods.
- When a spell is cast by a creature automatically (such as from the 'cast on hit' property), it is now less potent (deals less damage/healing/stat manipulation) than if the spell was cast manually.
- Creatures can no longer cast spells automatically (such as from the 'cast on hit' property) while they're silenced.
- The 'Anomaly' trait has been reworked: When an enemy takes damage, all other enemies' Health is reduced by the same amount. In addition, enemies take 90% less damage.
- The 'Smack Around' trait can no longer activate on attacks made by the creature with this trait - only its allies.
- Creatures that are already defending or provoking can no longer perform this same action again multiple times in the same turn. Most players won't ever notice this change, but it should prevent several infinite loops from occurring in battle.
- Portal Keys now also cost 1x Friden's Scimitar.
- Reverted a change made in a prior patch that prevented Sigils from dropping if you have more than 100 in your inventory. The recently-introduced "Carelessness" punishments handle this for you instead.
- Traits, spells, punishments, and other effects that grant your creatures an extra trait can no longer grant the 'Self-Awareness' trait, nor can they transform into Iron Golems. This will prevent players from accidentally transforming their creatures into different ones permanently.
- Slightly increased the amount of favor-related objects that can spawn Where the Dead Ships Dwell.
- Increased the amount of favor granted by doubloons Where the Dead Ships Dwell from 50 to 60.
- Reworded the 'Embodiment' perk description to prevent confusion from the new Avatars of the Gods system.
- Optimized the item set interface to prevent FPS drops.
- Fixed a bug on some mobile devices that caused the control "hitboxes" to be offset from their actual graphics.
- Fixed a graphical bug on some mobile devices that caused a black line to run through the center of the screen.
- Fixed bugs with the 'Equality' and 'Humility' spells that caused them to be much more powerful than intended when used multiple times in a row.
- Fixed a bug with the 'Deep Inhalation' trait that caused the wrong creature to cast the spell.
- Fixed a bug with touch controls that could cause buttons to think they were pressed twice in a row with only one tap.
- Fixed a bug with the 'Death Pact' perk that prevented certain on-death effects from occuring with it.
- Fixed a bug that allowed two different 'Quivering Scorpion' materials to drop.
- Fixed a bug that could sometimes allow an offspring's Gene Strength to be lower than that of the parents.
- Fixed a bug that caused the 'Dark Dance' trait to make a certain story boss fight unwinnable.
- Fixed two duplicate breeding combinations for the 'Colossal Giant' creature.
- Fixed a bug that allowed on-heal effects to activate even if players didn't have the 'Overheal' perk.
- Fixed a bug with the 'Arachnophobia' trait that prevented it from working correctly.
- Fixed a bug that caused the 'Butterfly Touch' trait to deal too much damage.
- Fixed a bug with certain effects such as the 'Infernal Charge' spell that caused them to do less damage than intended.
- Fixed a bug that caused the 'Braze' trait to not work.
- Fixed a bug with the 'Disposability' trait that caused it to also force debuffs to persist through death.
- Fixed a bug with the 'Ime Rune' that prevented it from working.
- Several crash fixes.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training