http://www.gearheadrpg.com/ Win/Linux/Source
I’ve just uploaded GearHead2 v0.630 to GitHub. This completes the move away from the old repository, and sets the baseline for future development. It’s not a very exciting release, but it does fix some longstanding bugs and add a couple of interface improvements. Check below the fold for the full list of changes.
Fixed shopkeepers never changing wares bug (services.pp)
Added more item sprites by Francisco Munoz
Added Names_Above_Heads to options menu (pcaction.pp)
Added updated ColorMenu from GH1 (colormenu.pp)
Game automatically saved upon quit (pcaction.pp)
Renamed executable to gearhead2 (gearhead2.pas)
Moved save files, config file to config folder (user folder on Windows)
Added updated InfoBox from GH1 (sdlgfx.pp)
Title screen menu set to RPMNoCancel in SDL (gharena.pas)
Fixed AutoTraining overspending bug (pcaction.pp)
Fixed possible crash from ending a story inside a conversation (arenascript.pp)
All usable skills, talents known by lancemates now in skill menu (pcaction.pp)
Added InfoTier stat for modules (ghmodule.pp,sdlinfo.pp,coninfo.pp)
Character limbs resized as Body stat changes (Michael Deutschmann patch)
Can transfer items in combat if nearby (Michael Deutschmann patch)
New portrait loaded if old portrait not found (sdlinfo.pp)
Fixed problem with character sprites on Linux (sdlmap.pp)
3D interface, cute interface abandoned
Modified armor penetration algorithm (action.pp)
Pilot cannot eject if marked as integral (action.pp, for debugging)
Removed +P, +C core story descriptors
Added Plot xxran descriptor for factions (narration.pp)
Removed the partner, comp scene, love interest, hanging NPC from core story
Those good times just keep on coming!