I've just uploaded v11 of Pioneer to Google Play. It should be available in a few hours.
https://play.google.com/store/apps/details?id=com.udawos.pioneerLet me know what you guys think! Feedback so far has been invaluable. I've worked to fix most of the bugs you guys have mentioned.
A note on the day/night cycle: Dawn/noon/dusk/night each last 200 turns. The total count of turns can be viewed under 'Heal'.
I'm working on an actual story line now, but it turns out that's...pretty hard. Harder than I thought it would be. I'm writing a Dungeons & Dragons-style module to channel the story, so we'll see how that goes.
For v12, I'm going to introduce sword fighting. I've got the code done up and it seems to work okay, but more testing is needed (it will be different from Pixel Dungeon). More dungeons will also be on the way, and my hope for researching DnD stuff is to get good at building non-randomized dungeons. I plan on implementing random encounters- I realized that d20 tables could be a really cool addition here. I'll also be getting to grips with making a more friendly UI (and making a status screen so you aren't going into the healing menu to see what time it is).
Most prominently, the new version features the day/night cycle. Monsters will come out at night and try to kill you, but they seem to be afraid of light...
!!! For some people the 'game starting bug' ("Something went wrong") may still occur. I think I have it beat, but if you get it, please let me know! If you get this bug just restart the game (once or twice) and it should run fine.
v11 changes: - added day/night cycle - fixed numerous bugs including: - game starting bug - added rough map of game world to first level - enemies (just wolves for now) now spawn at night - campfire now increases view distance at night while close to fire - move to update view distance after starting fire - added torches (can be bought from NPCs)
Regards, udawos