Author Topic: NPPAngband and NPPMoria now at 8.0.5 (Qt Port) released  (Read 12042 times)

nppangband

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NPPAngband and NPPMoria now at 8.0.5 (Qt Port) released
« on: January 15, 2016, 10:51:34 PM »
The final NPPAngband 8.0.0 and NPPMoria 8.0.0 have been released. 

This is a completely new port of NPPAngband and NPPMoria.  Using QT, the game now has a modern UI.  The codebase has undergone a major restructuring, and all new code has been written in C++.  There are plenty of new features and gameplay improvements as well.  Best of all, Shockbolt has expanded his stunning 64x64 tileset to include unique tiles for all monsters, objects, and terrain in both games.

An OSX .dmg file will follow shortly.  It compiles and works on any Linux platform that supports QT.

Source Code:
http://download.nppangband.org/nppgames-8.0.0-src.zip

NPPAngband and NPP Moria Windows Binary:
http://download.nppangband.org/nppgames-8.0.0-win.zip
« Last Edit: May 08, 2016, 12:39:23 PM by nppangband »

getter77

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Re: NPPAngband and NPPMoria 8.0.0 (Qt Port) released
« Reply #1 on: January 16, 2016, 01:29:28 PM »
Awesome to see this joining in on the other big release updates to kick off 2016 right!   8)
Brian Emre Jeffears
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nppangband

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Re: NPPAngband and NPPMoria 8.0.0 (Qt Port) released
« Reply #2 on: January 25, 2016, 02:06:00 PM »
NPPAngband 8.0.1 and NPPMoria 8.0., a bugfix version, have been released. 


Source Code:
nppgames-8.0.1-src.zip

NPPAngband and NPP Moria Windows Zip File:
nppgames-8.0.1-win.zip

NPPAngband and NPP Moria OSX dmg fle
nppgames-8.0.1-osx.dmg
« Last Edit: January 26, 2016, 04:02:34 AM by nppangband »

Avagart

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Re: NPPAngband and NPPMoria 8.0.0 (Qt Port) released
« Reply #3 on: February 02, 2016, 01:29:54 AM »
Where can I read changelog? Or it is only 'engine rework' and you didn't change gameplay? I searched for changelog on nppangband forum and in game archive, but I didn't find it.

nppangband

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Re: NPPAngband and NPPMoria 8.0.0 (Qt Port) released
« Reply #4 on: February 05, 2016, 06:26:27 PM »
For 8.0.x I was quite bad about keeping a changelog.  I will start again.  It is mostly the Qt port and bugfixes.  There were some minor gameplay changes, but nothing too notable.

nppangband

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Re: NPPAngband and NPPMoria 8.0.0 (Qt Port) released
« Reply #5 on: February 24, 2016, 11:03:25 PM »
We are up to NPP 8.0.3 now.  The most important reason to update to this version is fixing a bug that was causing a crash when a monster is fleeing the player near a destroyed area.

The changelist is mostly fixing bugs, but there are a couple new features:
Fix a bug that causes the game to crash when a monster is fleeing near a destroyed area.
Improve saved settings for the extra windows.
Add central knowledge screen using the '~' button.
Added shortcut key for the overhead map.
Changed overhead map to show most interesting squares from a 2x2 area.
Fix some screen re-draw issues.
Misc code cleanup.
Using the mouse wheel to zoom the dungeon in and out automatically centers on the player.
Initial player ghost challenge now appears in red text.



Source Code:
nppgames-8.0.3-src.zip

NPPAngband and NPP Moria Windows Zip File:
nppgames-8.0.3-win.zip

NPPAngband and NPP Moria OSX dmg fle
nppgames-8.0.3-osx.dmg

nppangband

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Re: NPPAngband and NPPMoria now at 8.0.4 (Qt Port) released
« Reply #6 on: March 13, 2016, 06:19:56 PM »
NPPAngband 8.0.4 and NPPMoria 8.0.4 have been released, which fixes all reported issues (that I could recreate), and adds some new features. The most important reason to update to this version is fixing 2 bugs that could cause the game to crash; one when the player had the equipment or inventory window open during character creation, the other when a modifier key (shift, ctrl, alt) key was pressed while the rest dialog is open. The complete changelist is:


NPPGames 8.0.4
New Features:
Added object squelch, ego-item squelch, and quality squelch dialogs.
Add information button on object and monster window lists, so the player can get information about a specific object/monster.

Bugfixes:
Fix a crash bug when the player presses a modifier button while the rest dialog is open.
Fix a crash bug when the equipment or inventory screen is open during character creation.
Spellpoint color turned red too early.
Monsters would not wake up if they were attacked for zero damage (from cursed weapons).
Fixed some issues with the screen refreshing.
Player ghost templates were not recorded on player death.
Ammo fired from quiver did not go back into quiver on pickup.
In store dialog, weight capacity did not update when player strength changed.
Clarified description for the etheral wall.

Source Code:
nppgames-8.0.4-src.zip

NPPAngband and NPP Moria Windows Zip File:
nppgames-8.0.4-win.zip

NPPAngband and NPP Moria OSX dmg fle
nppgames-8.0.4-osx.dmg

nppangband

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Re: NPPAngband and NPPMoria now at 8.0.4 (Qt Port) released
« Reply #7 on: May 08, 2016, 12:39:01 PM »
This is a mostly bugfixes version with some new minor features.  Anyone playing the NPP 8.0.X series should upgrade to this version, as there was an issue with the placement of Morgoth and Sauron on their respective levels.  The complete changelist is below:

NPPGames 8.0.5
Features:
Make permanent walls silver.
Randomly generated resists/slays/*slays*/brands are now shown in the ego-item name (e.g. a sword of slays now displays as a sword of slay evil and troll).
The buttons in the object menu are better aligned.
Add menu command to open or close all extra windows.
Suppress messages for squelched objects when being destroyed by a projection attack.
During arena and labyrinth quests, remove the addition of scrolls of Mass Banishment.  For spellcasters, add a staff of the magi as a possible item for placement.
Prevent random artifacts created as a quest reward from causing aggravation.
Improve the strength of random artifacts from quest rewards.

Bugfixes:
The screen occasionally didn't refresh during word of recall.
Typo in pit/next quest description.
Fix size of overhead map inside the overhead map window.
Fix bug with targeting while using hotkeys.
Fix crash bug during player birth creation that happened if the player had certain extra windows open, and the player has closed a previous game without exiting NPPGames before starting new character.
Fix some grammar issues.
Fix name of tiles for Morgoth's special artifacts.
Fix bug with display of self knowledge output.
Fix bug when choosing from multiple chests to open.
Fix the display in the self-knowledge window.
Fix the default selection of Ainu/Servants of the Valar in the banishment dialog screen.
Monsters in vaults were not holding the vault objects underneath them.
Fix some issues with character file dumps.

The Source Code, a Windows binary and MAC OS version is available for download here:
NPP Download Web Site
« Last Edit: May 09, 2016, 12:50:16 AM by nppangband »

getter77

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Re: NPPAngband and NPPMoria now at 8.0.5 (Qt Port) released
« Reply #8 on: May 08, 2016, 10:41:36 PM »
Link got a bit malformed there, though the one in your forum signature still gets to the right place. 
Brian Emre Jeffears
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nppangband

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Re: NPPAngband and NPPMoria now at 8.0.5 (Qt Port) released
« Reply #9 on: May 09, 2016, 12:50:40 AM »
It's fixed now, thanks.