News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
November 23, 2024, 02:05:23 AM
Temple of The Roguelike Forums
»
Game Discussion
»
7DRLs
»
Treasury of the Mad King (7DRL)
Home
Help
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: Treasury of the Mad King (7DRL) (Read 8659 times)
prixt
Newcomer
Posts: 9
Karma: +0/-0
Treasury of the Mad King (7DRL)
«
on:
March 05, 2016, 12:06:35 AM »
Hi. This is the update thread for my 7drl entry "Treasury of the Mad King". It's a roguelike focused on using various items, limited by cooldown timers and inventory space. I don't have much yet, but we'll see.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #1 on:
March 06, 2016, 12:27:22 AM »
Managed to implement most objects type. The @ can now move, collide, attack, pickup and drop items.
Tomorrow I'll try to implement pathfinding and enemy AI.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #2 on:
March 06, 2016, 01:21:08 PM »
http://imgur.com/KRRvuSt
Didn't get that much done today, but managed to implement player input when using active items.
Basically, the item creates an 'overlay' over the normal update loop. The overlay removed when the target is set and the item's action applies, or the overlay is cancelled.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #3 on:
March 07, 2016, 02:05:11 AM »
http://imgur.com/2b6AEr8
Implemented basic pathfinding ai and LOS.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #4 on:
March 07, 2016, 03:14:24 PM »
http://imgur.com/k6QbCrv
Experimenting with dungeon generation. Is coming out surprisingly nicely.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #5 on:
March 08, 2016, 01:47:12 AM »
(Realized I could add the gifs directly. Oh well.)
Implemented DOORS! Starting to look decent.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #6 on:
March 08, 2016, 01:08:52 PM »
Implemented a couple items. Things are moving too slowly for me... Perhaps my scope was too big?
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #7 on:
March 09, 2016, 11:55:47 AM »
Implemented stairs, a few monsters, and monster populating.
I definitely set the scope too big. No way I'm finishing everything I planned by friday. Oh well.
Logged
prixt
Newcomer
Posts: 9
Karma: +0/-0
Re: Treasury of the Mad King (7DRL)
«
Reply #8 on:
March 09, 2016, 01:01:07 PM »
Thing happened. Probably will not finish this. Sorry.
Here are what I managed to finish. You are free to use and modify as you want, but licenses for binser.lua and the AutoReiv tileset should still be applied.
.love :
https://www.dropbox.com/s/7lq1jt1frm02usx/TotMk%28wip%29.love?dl=0
zip file with .exe :
https://www.dropbox.com/s/l599f6fbu9qomrj/TotMk%28wip%29.zip?dl=0
«
Last Edit: March 10, 2016, 01:33:55 PM by prixt
»
Logged
Print
Pages: [
1
]
« previous
next »
Temple of The Roguelike Forums
»
Game Discussion
»
7DRLs
»
Treasury of the Mad King (7DRL)