Author Topic: Trail of Zed (7DRL)  (Read 5210 times)

scottieg

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Trail of Zed (7DRL)
« on: March 06, 2016, 08:59:16 PM »
Hello all, this is for my first 7DRL. I've never made a roguelike before but I have experience with game development in general. I'll be using Gamemaker for this project, so I'm hoping to release an HTML5 version and a Windows copy. I'm planning on the game being a real-time graphics based roguelike, in the vein of Don't Starve.

Luckily I have the next week off as I've been moving. So with a week of mostly free time, we'll see what I can throw together.

scottieg

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Re: Trail of Zed (7DRL)
« Reply #1 on: March 07, 2016, 09:22:58 PM »
Well, a productive first day. I have some basic artwork in game that I'm happy with and a very crude random generation of terrain and zombies. You start out with nothing but a meat cleaver. However, you can come across random cabins which might contain a shotgun. Basic combat is in game with very rudimentary stats (stamina keeps you from swinging the meat cleaver endlessly without resting but isn't balanced yet). Working towards adding camping tents as randomly generated areas too. You can currently go into the cabins but there's not much there at the moment.


scottieg

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Re: Trail of Zed (7DRL)
« Reply #2 on: March 08, 2016, 12:55:20 AM »
I've had a surprisingly productive evening as I program and watch House of Cards. I have a VERY basic inventory system. Since the character is a hiker trying to reach civilization I figured what would be better than a backpack inventory. In the spirit of a solid roguelike I want there to be some tough choices, and the first of these is you only have inventory space for FOUR items. It may seem harsh, but as it stands now the combat is a bit too player friendly so i figure this will help limit it.

Also working on changing the starting weapon from a meat cleaver to something a bit more hiking oriented, like a hiking pole or walking stick.