Wow. I love this.
I've always liked Telengard and DND which it was derived from (by the same author as well), and this is a pretty fun arcade style dungeon crawler in the vein of Telengard.
It keeps the simplistic charm of the original with just enough added features and depth to make it seem like a spiritual sequel and it plays great. It even keeps a similar interface to the original but also makes it so a the enter key can be used as a broad "interact" button which makes it play much smoother. Which is especially helpful with the real time reaction input that the original and this game utilize. I do wish that the main menu could be navigated using the cursor keys and Enter though.
The graphics are very nice with a combination of oryx roguelike tiles and a status area and border reminiscent of the old ad&d gold box games.
This could use some better documentation though. There are a few items which are not explained at all what they do, like the candles.
I think the traps need to be tuned up a bit. They are invisible and can deal massive random amounts of damage.
I booted this up intending to just check it out for a minute and next thing you know I was playing for over an hour.
I'm finding it rather great so far.
(If the dev is reading, the sound seems to distort for some reason after I switched to fullscreen. Winxp.)