Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins. Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls. Key Features * Tabletop card game brought to vivid life. * A unique take on roguelike gameplay. * Visceral action-RPG combat. * Game changing gear and items make every play through unique. * Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock. * Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit. Microsoft Xbox 360® Controller (or equivalent) is recommended.
1.0Final battle added.Additional music.Host of bug fixes.Launch day dancing.
Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?This DLC includes :- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.- 9 new Encounter chains.- 9 new Items Again thank you for all your feedback and bugs. OpenGL skin shader workaround for OS X/Linux Add a game cube controller windows profile Update our XInput dll Add some ps3 ds3 controller profiles back in Fix ds4 option button on Win/OS X/Linux Try a fix for gamepad vibration getting stuck on Fixed multiple 'haunted' curses leaving cards on the screen. Fixed achievement VO when loading a saved game. Updated stat cards so showing changes is consistent. Fixed 'view card' VO playing from shop 'sell' menu items. Fixed some VO. Fixed 'skeleton king sword description (english only). Moved/scaled spice models for food/gold. Fixed 'skeleton king sword' so it can't lifesteal from totems. Fixed spear traps so invisible hand can intercept them. Reflecting a projectile now adds to the hit counter. Fixed crash when dying and completing trap level simultaneously. Fixed a unity crash enumerating network interfaces on Linux
The last of our holiday DLC is here! Enter the portals to the Underworld to conquer the foes within and claim the Hellblade. Join Mr Lionel in his quest to raid the halls of the Goblin King - for profit, adventure and retribution! The second of our free Winter updates is now live (again)! Apologies for the false start - and welcome the Mages of the White Council!Christmas holidays are fast approaching so to celebrate we will be releasing free content in the coming weeks.The first of four instalments is Winters Hunt.The myth of the White Minotaur may have some truth to it.This beast is master of both strength and magic but you are not the only person in this hunt.Heed the Song of the White Minotaur (this will be in your deck after the update) to begin your adventure. We've just released a new, completely free update for all players.Our latest update, Murder At Sea, adds a whole new questline to Hand of Fate.New cards, new items, and a whole new boss await you! Discover the evil that lurks at sea, infiltrate pirates, and discover the shocking secrets of the Lizardmen.To begin your new adventure, visit the Land Locked Lubber (which will be in your deck after the update) and speak to the bartender there. November 25th 1.3.1 White Council update is here! Italian translation added Lots of small bug fixes from the Winters Hunt updateNovember 16th 1.3.0 Winters Hunt update is here!November 2nd 1.2.14 Upgrade unity to fix a memory leak that has been causing crashes :-( http://issuetracker.unity3d.com/issues/memory-leak-when-shadows-are-turned-onOctober 28th 1.2.13 Add Ukrainian language Fix Russian font missing a % symbol Fix up some missing language substitutions in Japanese and Korean Incorporate some user Japanese edits Fix the Korean language name in selectionAugust 16th 1.2.12 fix key remapping being cleared fix dealer audio muted on profile reset fix an instance of the Minotaur having kraken card artAugust 12th 1.2.11 fix Russian fontAugust 11th 1.2.10 fix typo in kraken sword lore description Bunch of new controller profiles from latest incontrol UI uses keyboard bindings for up,down,left,right instead of hardcoded w,s,a,d Fixed black screen on profile reset Ensure the cursor is locked in the window in M&K in combat Vsync is now on by default, was causing people with top end gpus pain as they ran at a billion fps fix for not getting health pain cards when at max health balance: removed a "lose % max health" pain cards from bandit king and warlord upgrade July 28th 1.2.9 Fix Kraken animations Fix rockfall encounter gives warlord fate only a single, greyed out choice July 26th 1.2.8 Late game balance pass, lots and lots of small tweaks. Finished Korean translation Add profile for PS3 Wired Controller Air Flo PC/OSX June 30th 1.2.6 Fix metal mogul achievement Fix _all_ the pink ships June 29th 1.2.5 Fix a crash loading a level Fix OS X shaders on Intel based GPUs (sparkly red+disco stuff) Localisation for DLC, French, Spanish, German, Russian & JapaneseAdd ps3 airflow controller Fix kraken achievements Fix kraken token text Fix Newhollow Watch taking all the player's food. Fix health Heart Graphic not displaying correctly when players are losing health Fix "treasure trove" encounter presents the player with 5 empty choices on success Save ~2.1G of disk space by using crunched textures https://code.google.com/p/crunch/ Add Logitech ChillStream Gamepad profileJune 9th 1.2.1 Fix card art on Holy Forge Fixed a condition on Kraken Galleons. Pink ship fix Update Hungarian translation Make cursor not visible in combat and locked fix for multiple ship issue in cave_bluffs Try changing the OS X fullscreen mode, so resolution switching works June 8th 1.2.0 New Murder at sea content Deck builder now gives indication of potential rewards when inspecting an Encounter Card. Japanese translation, base game only still waiting for DLC translation in all languages Show card you are losing from your hand Move to dx11 by default if available, saves a ton of memory and looks prettier New depth of field effect, faster and prettier New screen space ambient occlusion, again faster and prettier New music track in the credits Load card textures on demand, saves up to 300MbBunch of fixes for getting stuck in levels that didn't make it into the last build.May 11th 1.1.5 fix for treasure picker metamodifier fix for archetype current deck changes fixed detonator hiding court card encounter glowing cards Fixed Treasure Trove 4 being hidden (and therefore no appearing in the game) and all Treasure Troves being repeatable.May 7th 1.1.4 Fixed equipment model use in the inventory. Fixed encounter cards without tokens being left out of quest chains Removed extraneous food gain cards from deck changes card sets. Lost Island can now result in a "Nothing happens" result. Test of Pride 4 now rewards the Lion Sword. Fix embertown hero text when gaining the token Fix the thunderstrike visually in the shop Fix visually the clairvoyant helm Fix: token for 'tavern wager' incorrectly used 'tavern' encounter token open text Move to skin SM3 to fix mac/linux Fix for archetype cards getting dealers mark ModifierCard_CounterOnly removes LastManStanding on apply and replaces it on revert. Fixed player taking damage when they have reflect only blessing Fix for equipment set achievement not checking artifacts Fixed Achievement_ReflectionKill Fixed nomad deserted 3 drawing gain instead of pain Fixed physics explosions when moving ragdolls into dealer portal. Fixed potential nan in camera system. Fixed dealer battle prone nav mesh obstacle. Fixed minotaur hitting dead targets. Fixed ratman king dash hitting dead targets. Changed scene max and min levels to make levels appear more frequently (or at all!) Fix for AddToCardChoiceMetaModifier and CurseOfTheLionPrinceMetaModifier Updated the description string used for Lizardman King encounter. Fixed a hang in Soldiers Training 4 encounter. Iron hunger metamodifier always gives at least 1 iron ore Changed the Iron Hunger to give greatly reduced Iron from equipment that is consumed. Missing material on shield fix April 23rd 1.1.3 retroactive achievements Fixed wall collision in maze dungeon. Fixed wall collision in the other maze dungeon. Fixed that the encounter wasn't removing the all powerful 'Thunder Stick weapon'. Fixed rat cleaver shop model. Fixed 'master combatant' achievement. bug fix: tokens for apprentice encounter tokens incorrectly use 'portal fall' token text eventresult and choice condition fixes for monk encounter issue bug fix: iron hunger 8 encounter could give multiple of same unique blessing Fixed decal fallback.Possibly fixed super glitch on intel graphics fix for selection issue in deckbuilder player cannot empty their equipment or encounter decks before leaving deckbuilder fixes for soldier's training combat not having any enemies bug fix: 'holy quest' monk_5 encounter should not be able to create duplicate skeleton king items Fixed 'ring of justice' so it isn't used when the player has full health. navmesh fix cave wharf entrance fix for soldier's training 3 conditions linked soliders's trained 4 to the correct card hide "cost" string on curse info panel Remove debug control display