Author Topic: Hand of Fate (now at v1.3.1 Portals to Underworld) $  (Read 6089 times)

getter77

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Hand of Fate (now at v1.3.1 Portals to Underworld) $
« on: February 17, 2015, 09:38:52 PM »
http://store.steampowered.com/app/266510 $24.99  Win/Mac/Linux     Temp launch sale $19.99

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Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

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1.0
Final battle added.
Additional music.
Host of bug fixes.
Launch day dancing.

Absolutely stellar game that screams for future games inspired along the designs it leverages by all indications---should hopefully have an especially bright future ahead!   8)
« Last Edit: December 15, 2015, 01:26:17 PM by getter77 »
Brian Emre Jeffears
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akeley

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Re: Hand of Fate (now at v1.0) $
« Reply #1 on: February 21, 2015, 02:40:37 AM »
Available DRM-Free on GOG now, also at a 19.99$ discount.

http://www.gog.com/game/hand_of_fate


One of the games I really wish had a demo - bit on the fence about it since it`s an intriguing mix of styles on one hand (sorry :) but also reports of being a bit shallow and lacking replayability on another.

getter77

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Re: Hand of Fate (now at v1.0) $
« Reply #2 on: February 21, 2015, 01:23:47 PM »
Given the nature of the game, I reckon a fair understanding can be gleaned from watching some videos/streams/etc even in the absence of an old school demo---though a demo is always nifty to see in this day and age.
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getter77

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Re: Hand of Fate (now at v1.0.3 Wildcards DLC #1) $
« Reply #3 on: April 22, 2015, 07:43:22 PM »
DLC #1 $4.99

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Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!

Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.

Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?

This DLC includes :

- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
- 9 new Encounter chains.
- 9 new Items

Again thank you for all your feedback and bugs.

    OpenGL skin shader workaround for OS X/Linux
    Add a game cube controller windows profile
    Update our XInput dll
    Add some ps3 ds3 controller profiles back in
    Fix ds4 option button on Win/OS X/Linux
    Try a fix for gamepad vibration getting stuck on
    Fixed multiple 'haunted' curses leaving cards on the screen.
    Fixed achievement VO when loading a saved game.
    Updated stat cards so showing changes is consistent.
    Fixed 'view card' VO playing from shop 'sell' menu items.
    Fixed some VO.
    Fixed 'skeleton king sword description (english only).
    Moved/scaled spice models for food/gold.
    Fixed 'skeleton king sword' so it can't lifesteal from totems.
    Fixed spear traps so invisible hand can intercept them.
    Reflecting a projectile now adds to the hit counter.
    Fixed crash when dying and completing trap level simultaneously.
    Fixed a unity crash enumerating network interfaces on Linux
Brian Emre Jeffears
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getter77

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Re: Hand of Fate (now at v1.3.1 Portals to Underworld) $
« Reply #4 on: December 15, 2015, 01:31:32 PM »
v1.3.1

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The last of our holiday DLC is here! Enter the portals to the Underworld to conquer the foes within and claim the Hellblade.

Join Mr Lionel in his quest to raid the halls of the Goblin King - for profit, adventure and retribution!

The second of our free Winter updates is now live (again)! Apologies for the false start - and welcome the Mages of the White Council!

Christmas holidays are fast approaching so to celebrate we will be releasing free content in the coming weeks.
The first of four instalments is Winters Hunt.
The myth of the White Minotaur may have some truth to it.
This beast is master of both strength and magic but you are not the only person in this hunt.
Heed the Song of the White Minotaur (this will be in your deck after the update) to begin your adventure.

We've just released a new, completely free update for all players.
Our latest update, Murder At Sea, adds a whole new questline to Hand of Fate.
New cards, new items, and a whole new boss await you! Discover the evil that lurks at sea, infiltrate pirates, and discover the shocking secrets of the Lizardmen.
To begin your new adventure, visit the Land Locked Lubber (which will be in your deck after the update) and speak to the bartender there.


 November 25th 1.3.1

    White Council update is here!
    Italian translation added
    Lots of small bug fixes from the Winters Hunt update


November 16th 1.3.0

    Winters Hunt update is here!



November 2nd 1.2.14

    Upgrade unity to fix a memory leak that has been causing crashes :-( http://issuetracker.unity3d.com/issues/memory-leak-when-shadows-are-turned-on


October 28th 1.2.13

    Add Ukrainian language
    Fix Russian font missing a % symbol
    Fix up some missing language substitutions in Japanese and Korean
    Incorporate some user Japanese edits
    Fix the Korean language name in selection



August 16th 1.2.12

    fix key remapping being cleared
    fix dealer audio muted on profile reset
    fix an instance of the Minotaur having kraken card art


August 12th 1.2.11

    fix Russian font


August 11th 1.2.10

    fix typo in kraken sword lore description
    Bunch of new controller profiles from latest incontrol
    UI uses keyboard bindings for up,down,left,right instead of hardcoded w,s,a,d
    Fixed black screen on profile reset
    Ensure the cursor is locked in the window in M&K in combat
    Vsync is now on by default, was causing people with top end gpus pain as they ran at a billion fps
    fix for not getting health pain cards when at max health
    balance: removed a "lose % max health" pain cards from bandit king and warlord upgrade

 July 28th 1.2.9

    Fix Kraken animations
    Fix rockfall encounter gives warlord fate only a single, greyed out choice

 July 26th 1.2.8

    Late game balance pass, lots and lots of small tweaks.
    Finished Korean translation
    Add profile for PS3 Wired Controller Air Flo PC/OSX

 June 30th 1.2.6

    Fix metal mogul achievement
    Fix _all_ the pink ships

 June 29th 1.2.5

    Fix a crash loading a level
    Fix OS X shaders on Intel based GPUs (sparkly red+disco stuff)

 Localisation for DLC, French, Spanish, German, Russian & Japanese
Add ps3 airflow controller

     Fix kraken achievements
    Fix kraken token text
    Fix Newhollow Watch taking all the player's food.
    Fix health Heart Graphic not displaying correctly when players are losing health
    Fix "treasure trove" encounter presents the player with 5 empty choices on success
    Save ~2.1G of disk space by using crunched textures https://code.google.com/p/crunch/
    Add Logitech ChillStream Gamepad profile


June 9th 1.2.1

    Fix card art on Holy Forge
    Fixed a condition on Kraken Galleons.
    Pink ship fix
    Update Hungarian translation
    Make cursor not visible in combat and locked
    fix for multiple ship issue in cave_bluffs
    Try changing the OS X fullscreen mode, so resolution switching works


June 8th 1.2.0

    New Murder at sea content
    Deck builder now gives indication of potential rewards when inspecting an Encounter Card.
    Japanese translation, base game only still waiting for DLC translation in all languages
    Show card you are losing from your hand
    Move to dx11 by default if available, saves a ton of memory and looks prettier
    New depth of field effect, faster and prettier
    New screen space ambient occlusion, again faster and prettier
    New music track in the credits
 Load card textures on demand, saves up to 300Mb
Bunch of fixes for getting stuck in levels that didn't make it into the last build.

May 11th 1.1.5

    fix for treasure picker metamodifier
    fix for archetype current deck changes
    fixed detonator hiding court card encounter glowing cards
    Fixed Treasure Trove 4 being hidden (and therefore no appearing in the game) and all Treasure Troves being repeatable.


May 7th 1.1.4

    Fixed equipment model use in the inventory.
    Fixed encounter cards without tokens being left out of quest chains
    Removed extraneous food gain cards from deck changes card sets.
    Lost Island can now result in a "Nothing happens" result.
    Test of Pride 4 now rewards the Lion Sword.
    Fix embertown hero text when gaining the token
    Fix the thunderstrike visually in the shop
    Fix visually the clairvoyant helm
    Fix: token for 'tavern wager' incorrectly used 'tavern' encounter token open text
    Move to skin SM3 to fix mac/linux
    Fix for archetype cards getting dealers mark
    ModifierCard_CounterOnly removes LastManStanding on apply and replaces it on revert.
    Fixed player taking damage when they have reflect only blessing
    Fix for equipment set achievement not checking artifacts
    Fixed Achievement_ReflectionKill
    Fixed nomad deserted 3 drawing gain instead of pain
    Fixed physics explosions when moving ragdolls into dealer portal.
    Fixed potential nan in camera system.
    Fixed dealer battle prone nav mesh obstacle.
    Fixed minotaur hitting dead targets.
    Fixed ratman king dash hitting dead targets.
    Changed scene max and min levels to make levels appear more frequently (or at all!)
    Fix for AddToCardChoiceMetaModifier and CurseOfTheLionPrinceMetaModifier
    Updated the description string used for Lizardman King encounter.
    Fixed a hang in Soldiers Training 4 encounter.
    Iron hunger metamodifier always gives at least 1 iron ore
    Changed the Iron Hunger to give greatly reduced Iron from equipment that is consumed.
    Missing material on shield fix


April 23rd 1.1.3

    retroactive achievements
    Fixed wall collision in maze dungeon.
    Fixed wall collision in the other maze dungeon.
    Fixed that the encounter wasn't removing the all powerful 'Thunder Stick weapon'.
    Fixed rat cleaver shop model.
    Fixed 'master combatant' achievement.
    bug fix: tokens for apprentice encounter tokens incorrectly use 'portal fall' token text
    eventresult and choice condition fixes for monk encounter issue
    bug fix: iron hunger 8 encounter could give multiple of same unique blessing
    Fixed decal fallback.Possibly fixed super glitch on intel graphics
    fix for selection issue in deckbuilder
    player cannot empty their equipment or encounter decks before leaving deckbuilder
    fixes for soldier's training combat not having any enemies
    bug fix: 'holy quest' monk_5 encounter should not be able to create duplicate skeleton king items
    Fixed 'ring of justice' so it isn't used when the player has full health.
    navmesh fix cave wharf entrance
    fix for soldier's training 3 conditions
    linked soliders's trained 4 to the correct card
    hide "cost" string on curse info panel
    Remove debug control display
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training