You can lead a horse to water, but you can't make it drink.
For anyone who actually wants to take a drink, at the bottom of the page:
http://entity-systems.wikidot.com/games-using-an-entity-system there are six open source games using various ECS implementations.
In particular, look at Escape From the Pit, as it seems to be the closest to the data model that I've been speaking of in earlier posts in this thread.
The above aside, this thread is not about one particular data model or style of programming. It began simply as an observation that there exist many, often conflicting, definitions for commonly used terms when it comes to game design and programming. My conclusion is simply, "It is all about the data." There is no 'one right way'; given the tools in your toolbox, use what best fits the data model you have. If none of your tools fit, it might be worthwhile expanding your toolbox.
Hope this helps,
Brian aka Omnivore