@Krice: We get it. You know more than any of us can ever hope to about the right way to do roguelikes, your game, once you finally let anyone see it, will be better than anything else ever written, and the rest of us are morons. You've made that point many times, we get it.
Well, it's only true. I try to help people realize that the developer, you yourself, are making it a success or a failure. What you think or believe may not be something that will give the actual result: a great game. Sometimes I think people forget that, because they are so stuck up to their own false superiority. The OP reveals a lot about this person and the mistake he is about to make, possibly repeating his previous failures. What he needs to do is break that chain of failures through self-development, but as often seen it can be hard for some people to move on to the next level.