Author Topic: Coin Crypt (now at Sea & Sky Expansion DLC) $  (Read 5929 times)

getter77

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Coin Crypt (now at Sea & Sky Expansion DLC) $
« on: October 29, 2014, 12:54:15 AM »
http://store.steampowered.com/app/264690  $9.99  Win/Mac

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A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan
carefully!

Features
-Roguelike structure: randomly generated levels and permanent death!
-19 unlockable character classes with unique gameplay!
-One of those classes is a monkey! (!!!!!)
-Constant, delicious tension: you always need to spend coins to get more coins
-A grandma that packs a whollop!
-SECRETS! (duh)


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We've come a long, long way since we first showed up in Early Access. This game wouldn't exist as it does without the support and ideas of many intrepid players, so we want to say THANK YOU and hope you're just as excited and proud as we are of seeing this game take its first steps out the door. We built this thing together!

Enjoy the game!

WHAT'S NEW (since our last public build, over a month ago!)
Secret bosses and other new secrets and unlockables
Quicksaving and loading!
Totally altered the gameplay for the Hermit
We wanted to maintain the final coin count, but some coins had their effects changed dramatically or entirely to be used in more unique ways
New/updated music, SFX to fill out the game's soundscape
Proper ending scenes/music
...A lot more that we forgot

WHAT'S TWEAKED

Status effect stacks now work a little different different for different kinds of statusses, and now include a power bonus as well as a lifetime bonus
Related to this, we'v cleaned up how different perks stack up so that the math works much more predictably
Coin distributions and balances tweaked in innumerable ways
Deities all have their distributions tweaked to make them more specialized. Sacagawea now emphasizes status effects much more. Bullion now gives hit + heal coins.
Also, lowest-level drops for each deity are now curated to be the most generally useful/combo-able coins from their set to aid players who spread their wealth
Templar powerups are shorter but more extreme
Sidebars for widescreen/fullscreen gameplay
Many new small animations and visual indicators to make the game more readable
...A lot more that we forgot

WHAT'S FIXED

Crashes during battle in lots of obscure situations
Controller playability issues
Enemies stuck in walls
Insta-quit escape button
Steam achievements should all update from the game properly now! (fingers crossed)
...A lot more that we forgot

By the numbers
201 coins!
53 enemies, 15 of which are boss characters!
60 secrets!
20 character classes!
58 ghost blessing/traits!
36 character stats!
38 status effects!
32 shop items!
8 worlds!
ONE GAME.
« Last Edit: September 29, 2015, 10:36:10 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Coin Crypt (now at v1.0 Update #1) $
« Reply #1 on: November 08, 2014, 01:31:13 PM »
Update #1

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Just a few things we've added in based on feedback right after the game came out.

WHAT'S NEW

    A 5th "mystery" choice at every perk ghost
    Random class selection!
    Controller can be used to navigate the collection screen

    WHAT'S TWEAKED
    Gunslinger is a little faster
    Heals from the cape item don't stack with Templar's powerup ability
    "Meiosis Charm" coin modified (admittedly not very playtested, but I think it's a pretty interesting option now!)

    WHAT'S FIXED
    VSync enabled
    Certain SFX not affected by volume
    Steam achievements should be updated every time you boot the title screen now
    "Status power" status is now properly treated as a "positive" one by status shields

    Thanks for your continued support of the game. You guys rock! :) Please tell your friends about the game if you like it, we've so far been mainly relying on word of mouth to draw new players
.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Coin Crypt (now at v1.0 Update #6ish) $
« Reply #2 on: August 18, 2015, 12:36:40 PM »
So, updates happened after awhile:   :)
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WHAT'S NEW:
EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
Disable Gamepad option
You can resize the game window freely (but the aspect ratio will never change)

WHAT'S TWEAKED:
Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
Several coins have been updated to higher resolution art (thanks to DragonPlatino)
Slightly improved layout on the collection screens that makes the scrollbar always visible
Status effects now cap out at 20
Spacebar/enter keys can now be used to confirm a character class change

WHAT'S FIXED:
Changed how we format the PC build--should be more compatible across the board, including for Windows 10.
Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
RT now is the correct input to change score views on the title screen.
-----------------------
Before you ask, we're working on a HARD MODE as well... but we want to give it some different music, and spend some more time playtesting, and we think it will fit in better with the Sea&Sky DLC when it's ready. So it will be a little bit before it's available.

Keep an eye out on our devlog[coincrypt.tumblr.com], where we'll be posting about new DLC content soon!


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WHAT'S FIXED:
- Crashing with stealing/dropping at low coins
- Unlocking character classes mid-game changes your class
- Crash with Shroud deity chests (you can again donate to deities and get coins back as the shroud)

WHAT'S TWEAKED:
- Selecting the "random" option on ghost perks will show you your choice before disappearing
- A few ghost perks balanced
- Added a "coin shield" to a few enemies to help weaken steal/drop dominance
-A few coin balances/prices

-Strengthened a bunch of coins given from Kaichin to make him more fun and viable.
-Stability fixes on weird coins like the copy ones
-Rewrote some of the class unlockable loading to make it more stable (hopefully no more missing/duplicate characters!)

What's Fixed
Crash on the forge ending
Issues with running on Mac are fixed

What's Tweaked
The relationship between deity rewards and bonuses to your loot stats has been fragmented, so spawn rates will be a bit different. Most importantly, this means that the Shroud now can get gifts from deities.
The Monkey now has much faster redraw.
"Bomb" status coins now cast instantly
Coin of Ouguiya now targets correctly
More little things we already forgot

WHAT'S NEW
Pendant item in the shop! It heals you a little bit at the start of each level.

WHAT'S FIXED
0 coins when you load a quicksave
Steam Achievements on Mac... in theory (we haven't been able to test this ourselves yet)
Misc. crashes (including one pertaining to the Shroud)
Exit button on controller on the Collect screen

WHAT'S TWEAKED
Values on a few coins (notably, the Vampire coins are weaker now)
Stealing/dropping on an enemy whose bag is empty will drop/steal their active attack, ending the battle. This makes steal/drop a lot more viable.
The chance of drawing coins that "draw more often" now scales up a bit with the size of your bag. So even if you are carrying many many coins, the "draw more often" coins have a baseline chance of appearing in your hand.
Deities now give a hint as to their playstyle
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Coin Crypt (now at Sea & Sky Expansion DLC) $
« Reply #3 on: September 29, 2015, 10:38:33 PM »
Sea & Sky Expansion   8)

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Sea and Sky expands Coin Crypt with new coins, worlds, classes, bosses, subquests, and a new deity! It also unlocks new game options with the new HARD MODE and unlockable coin bags that change what types of coins you'll find or what deity favors you at the start. With this expansion Coin Crypt is bigger than ever!

Features

    7 new character classes!
    100 new coins!
    Unlock Sea and Sky world to have a choice between 3 different worlds each time you start a new run!
    9(!) new bosses to find within the levels or at the game's end!
    A new 7th deity to help build your perfect deck: Rubo, the deity of copy coins!
    HARD MODE for the truly HARDCORE
    An extended metagame--spend your savings on new equipment and unlockables after you've bought every class!
    And MORE!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training