Author Topic: ADOM: Resurrection (now at Release #70 ARRP) semi-$  (Read 25712 times)

getter77

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Re: ADOM: Resurrection (now at Release #58) semi-$
« Reply #15 on: July 19, 2015, 07:02:21 PM »
R58 for public and backers!  8)

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Team ADOM is very happy to announce the release of ADOM R58 (version 1.15.0). This release is a very peculiar release in many respects:

    -On one hand it's not that big as far as changes go. We are still fine-tuning some annoying issues we want to get rid off before the Steam release and which are very hard to fix.
    -On the other hand it's our biggest release ever: Jochen built 59 (!!!) different binary versions for both Steam and the public. This probably makes ADOM the most flexible roguelike game ever as far as platform support goes!
    -Additionally it's our first public release since ADOM 1.2.0p23 (released on the 10th of May 2014 - more than a year ago). The amount of changes since then is mind-blowing - expect a very different and quite advanced game if you remember that old version: We have fixed hundreds of bugs and added at least as many exciting new details and feature - too many to recount here.
    -It's ask the first release with two versions: the Deluxe version for prerelease testers and Steam beta program members on one hand and the Non-Deluxe public version. We are very curious for the reactions to the public version as source code management has become quite difficult and we hopefully didn't introduce any major problems here.
    -Oh, and if you wonder about the difference between Deluxe and Non-Deluxe: Visit the new (well, kind of) of ADOM home page. It explains the differences and at some point we will do a version comparison chart.

ADOM is available from several sources:

    Prerelease testers can download it from the usual location.
    If you have a Steam access key the latest version will be updated automatically.
    We have provided download torrents for the various public versions.
    Very soon it will also be available from IndieDB (uploads running right now; they should be available in a couple of hours at most).

While we for the moment have lost some speed due town extremely busy real life (I never worked as much as this year), yet another tragedy on team ADOM and high quality ambitions we still are on track. I've also been wrestling with the final editing of ADOM RPG (finally, it's long overdue).

More updates to come... now play the game and provide feedback :-) !

Thomas & Team ADOM


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- Bug 2410 - Debian 8 will not be able to run ADOM Noteye as currently built/packaged
- Bug 3236 - Cannot move several times by pressing arrow key
- Bug 3527 - Duplicate cursor with multi-line input questions (fixed, but work in progress)
- Bug 3542 - Clicking makes the level up (more) prompt fade out (fixed, but work in progress)
- Bug 3571 - Master Thief Training Text Overlaps
- Bug 3683 - Duelist class ability at lvl 25
- Bug 3695 - Crash on start
- Bug 3697 - [Error]: "Unknown relation between highscore and game mode 5"
- Bug 3706 - "Treehugger" achievement is (maybe?) broken
- Bug 3713 - Successful use of \Paralyzation gives no feedback
- Bug 3722 - Trap tile changes when character moves near it
- Bug 3726 - Game Difficulty Settings Change Themselves
- Bug 3727 - Window Position Does Not Persist
- Bug 3741 - ASCII credits screen broken
- Bug 3747 - Chaos plane display can sometimes overlap the PC's name.


R59 too for hotfixing justice   8)

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- Feature 3754 - Beef up the Chaos diplomat
- Bug 3751 - Achievement message not disappearing
« Last Edit: July 20, 2015, 11:20:12 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: ADOM: Resurrection (now at Release #70 ARRP) semi-$
« Reply #16 on: September 22, 2016, 11:07:42 PM »
R70 ARRP   8)

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- large performance optimization through caching of images
- update for two music files

- Feature 4456 - Show female images in monster memory
- Bug 4447 - Very odd message "48/62"

The recent, glorious organized past:

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ADOM Release 69 (2.2.3) (4 September 2016, Steam and non-public)

- preloading of images to improve performance
- fixed animation configuration for several spells and effects

- Bug 4397 - Crash with shifting dungeons
- Bug 4438 - Multiple NotEye Options Use the Same Key
- Bug 4439 - Almost Everything "Badly Injured" by Elemental Damage
- Bug 4441 - Monsters Deciding to "fight to the death in a blind rage" Many Turns in a Row
- Bug 4444 - Don't print "You don't know where to continue." after every mouse click used to move the character


ADOM Release 68 (2.2.2) (28 August 2016, Steam)

- Feature 1717 - Ratling charisma
- Feature 3768 - RFE: Clarify the Lithium man achievement
- Feature 4216 - Allow w5 While Blind
- Feature 4363 - Enhance random boss encounters
- Feature 4395 - Make statues distinguishable from forges
- Feature 4396 - Make vile spirits somewhat less dangerous
- Feature 4403 - Tone down the chances of monsters going into blind rage
- Feature 4415 - Invisible PC with see invisible (item or intrinsic) should graphically appear visible to the player
- Feature 4419 - Add a new interaction for the tome of donors
- Feature 4429 - Have bards and farmers start the game with a guaranteed whistle.
- Feature 4430 - Save game setup not only after finishing character generation
- Feature 4431 - Improve "back" ('-') behavior during character generation
- Feature 4432 - Strengthen doppelgängers (and other imitators)
- Bug 1998 - Strange companion behavior
- Bug 3645 - sanitize monster-leveling and particularly companions
- Bug 3696 - Druid spell knowledge and book generation skewed?
- Bug 3798 - Guaranted starting spellbook completely skewering spellbook distribution in the game
- Bug 4248 - Switching places with monsters uses 0 moves
- Bug 4257 - Game hangs on character creation
- Bug 4273 - Movement in Animated Forest - R65
- Bug 4284 - Lithium man Achievement not given
- Bug 4320 - Continuous search buggy
- Bug 4342 - Weekly Challenge Race/Classes not randomized
- Bug 4355 - Strength Training via Burdening Takes Modifiers into Account
- Bug 4356 - Monsters attack with dual wielding shields
- Bug 4357 - No random vaults in CoC?
- Bug 4359 - Using Crystal of Knowledge crashes my game all the time.
- Bug 4365 - mispellings with clothes
- Bug 4366 - Companion in blind rage, illogical messages
- Bug 4372 - I drank unidentified potion and catch an error, log in description.
- Bug 4373 - Shifting dungeon message overwrites other messages
- Bug 4374 - Shifting dungeons - intentionally shifting only once?
- Bug 4375 - Messages lost under talent screen
- Bug 4376 - Shirt of the Saints not properly indentifying itself when worn
- Bug 4383 - R67 Challenge mode
- Bug 4384 - Equipping non body armor doesn't take a turn
- Bug 4388 - R67 Can't Go Back on Tutorial Screen
- Bug 4389 - R67 Change 'Reloadable games' save behavior back to match R64 'Story mode'
- Bug 4392 - Swapping places with monsters - no turns pass
- Bug 4393 - Shopkeeper behaviour illogical with unholy aura
- Bug 4394 - Typo / magic mapping
- Bug 4397 - Crash with shifting dungeons
- Bug 4399 - Stone giant lord uses regular stone giant sprite
- Bug 4400 - Tutorial mode was complex than intended
- Bug 4401 - No graphic for Magic Missile
- Bug 4404 - Crashes in shifting dungeons due to invalid coordinates
- Bug 4405 - Exploration mode stops too late in the face of adversaries
- Bug 4407 - Several achievements not working
- Bug 4414 - NPCs can still grab artifacts on the ground
- Bug 4416 - Lithium Man achievement
- Bug 4418 - Improve performance on levels with many monsters
- Bug 4420 - Titanium Man achievement slightly broken
- Bug 4422 - Chaotic option for starsigns not allowing choices [Steam beta 2.2.1]
- Bug 4424 - Time passage issues?
- Bug 4426 - Wishing for spellbooks of Acid Ball crash
- Bug 4428 - Banshee level wall of doors bug not fixed?


ADOM Release 67 (2.2.1) (11 August 2016, Steam)

- Bug 4368 - That's not an ant...
- Bug 4379 - "Help" button in starsign selection does not show the help text


ADOM Release 66 (2.2.0) (5 August 2016, non-public)

- major update of the graphic character generations screens (work in progress)
- point based attribute selection for characters
- 5 new dungeon variants
- new shopkeeper images for each race and special ones (14 in total)
- 4 updated music tracks

- Task 4197 - Implement the "Resurrect ADOM memorial website"
- Feature 4009 - Simplify "walk explore"
- Feature 4025 - Display character created when letting fate decide
- Feature 4112 - Crowd mode while offline should display message
- Feature 4285 - Unarmed non-monks should get the text "you punch"
- Feature 4289 - REF feeling undeads
- Feature 4311 - Shopkeepers should have more money initially.
- Feature 4319 - [RFE]Pit vipers should attack whoever triggers the trap
- Feature 4322 - [RFE] Make Mummy Wrapping turn the character visible.
- Bug 2065 - Annoying prompt in character creation screen sequence
- Bug 3421 - Sling bullets of undead slaying cannot be fired with whirlwind (potentially other slings)
- Bug 4179 - Game crash when using beeswax to plug ears
- Bug 4205 - Error: Trying to work on an item at an illegal bodypart (-1).
- Bug 4207 - Explore command still very inefficient in special situations
- Bug 4214 - Game crashes when entering wish for Ring of Djinni Summoning
- Bug 4241 - Game crashes when wishing (R64)
- Bug 4257 - Game hangs on character creation
- Bug 4258 - JSON-related crash
- Bug 4271 - Game errors when trying to wish for aols with ring of djinni summoning
- Bug 4274 - Game input becomes completely unresponsive, backup save included
- Bug 4275 - Trying to work on an item at an illegal bodypart (-1).
- Bug 4278 - Typo in w> selection dialog
- Bug 4279 - Wands of far slaying
- Bug 4281 - Ball spells don't make neutral monsters hostile
- Bug 4282 - Spellbook reading interrupted - spell still learned
- Bug 4283 - Speed system is broken
- Bug 4287 - Unable to proceed in Ice Queen's Domain
- Bug 4318 - Barbarian lvl 50 class power broken
- Bug 4321 - Tome of Donors: id'ed/unid'ed names swapped?
- Bug 4328 - Wrong message when converting altar with CK
- Bug 4329 - Bug Report: 'U'sing Moss of Mareillon crash
- Bug 4331 - Vortex warning messages gone
- Bug 4334 - Darkness from "Hate the sun"-Corruption doesn't interrupt book reading
- Bug 4337 - (more) prompt in ASCII mode sometimes doesn't wrap correctly
- Bug 4338 - Stethoscope results get lost


ADOM Release 65 (2.1.0) (30 January 2016, non-public, ASCII only)

- Task 3429 - Prepare ADOM press kit
- Task 4202 - Transform the ADOM REPL architecture into an event based architecture
- Feature 1765 - Have goblin slavemasters drop whips
- Feature 1782 - Give all random bosses extra HP
- Feature 1846 - Beef up the Arena combatants
- Feature 2189 - [Balance] Beef up Spardikus and Bonk the Hill Giant
- Feature 2231 - Getting -Para From Gelatinous Cube Corpse
- Feature 2529 - Color differentiation for large kobolds/gnolls
- Feature 2766 - Reduce the real-world time to create new characters
- Feature 2798 - Add mini map #2 [ATR]
- Feature 3147 - Implement Ancardia servers "autosave every 1000 turns" feature
- Feature 3165 - Implement quicker character generation
- Feature 3166 - Point based character generation
- Feature 3194 - Refine character generation process
- Feature 3270 - Repeat 'L'ast Game command in start menu
- Feature 3660 - a single key should do all random stuff at the start
- Feature 3775 - Allow to cancel character creation
- Feature 3914 - Bug/Feature - Sieze up when backup saving, can turn off backup save?
- Feature 4031 - Spellchecking the Steam Achievements
- Feature 4070 - Allow changing autosave frequency
- Feature 4113 - Autosave only at convenient times
- Feature 4252 - Implement tome of donors
- Bug 1806 - Great white wyrms aren't vulnerable against fire
- Bug 1838 - Druid does not accept minotaur emperor corpse
- Bug 1875 - Huge iron hammer counts as a hammer and not a Two-hander
- Bug 1894 - Change starting armor for troll duelist
- Bug 1926 - Fire giant king corpses don't grant fire resistance
- Bug 2536 - No way to abort character creation
- Bug 3418 - Moving by mouse clicking not working correctly in NotEye ASCII mode
- Bug 3693 - Character generation incorrect behaviour
- Bug 3816 - Autosave feature hangs the game up for a few seconds
- Bug 3833 - Save File Size
- Bug 4203 - NotEye tiles do not always reflect biological sex
- Bug 4236 - Achievement description is shown only partially
- Bug 4239 - Necromancer slave command screen shows text background image
- Bug 4240 - Mindcraft abilities cost 0 energy
- Bug 4242 - HoF summary typo for Andor kill w/o trident


ADOM Release 64 (2.0.3) (22 December 2015, Steam)

- Task 4048 - Improve initial character equipment handling
- Feature 1197 - Star sign selection
- Feature 4011 - Introduce simplified keymap
- Feature 4013 - Provide one unified command for environment interaction
- Feature 4041 - Make ADOM appear in Metacritic when searched for as ADOM
- Feature 4047 - Clarify access to story mode
- Feature 4053 - Vile spirit request from Steam forums re: too many generating and a feature (version 62)
- Feature 4073 - Make 'u'se more powerful
- Feature 4092 - Historicize ADOM logfile
- Feature 4095 - Enhance "explore unknown areas" so that it searches out unknown item stacks
- Feature 4144 - Simplify the keybinding help
- Bug 930 - Identical yet unknown spellbooks generated in the same floor aren't auto-identified
- Bug 2487 - Dark Elf Skin Incorrect in NotEye
- Bug 3765 - Allow Steam version to be played in "offline mode"
- Bug 3985 - game hungs when monsters throw things at PC
- Bug 4028 - Crash/freeze (sometimes) when casting spells
- Bug 4049 - Statue gave corruption (living mana battery) - can pick up/use wands freely
- Bug 4063 - exploration mode can see more than character can
- Bug 4101 - Fix anim_id warning in logfile
- Bug 4103 - Blank menu after NotEye settings in Steam release (R63)
- Bug 4114 - 'l'ook noteye crash in Barnabas' black market.
- Bug 4138 - Incorrect help text for 'w>'
- Bug 4150 - ADOM install does not import achievements from Steam
- Bug 4151 - Error message on using Stethoscope
- Bug 4166 - Explore command occasionally kind of hangs
- Bug 4174 - Walk mode context help not always correct


ADOM Release 63 (2.0.2) (20 November 2015, Steam)

- Bug 3988 - Crash after switching focus
- Bug 4051 - Background image is not removed when class power activation asks for direction


ADOM Release 62 (2.0.1) (19 November 2015, Steam)

- Task 4003 - Adjust sexist remarks
- Feature 3945 - Tone down Maze rewards slightly
- Feature 3983 - make a steam subforum for reporting bugs
- Feature 3992 - Mark the game as released in Metacritic
- Feature 4009 - Simplify "walk explore"
- Feature 4014 - Enhance the 'u' command
- Feature 4019 - Make exploration mode truly free
- Bug 3984 - Add missing HUD states
- Bug 3988 - Crash after switching focus (WIP)
- Bug 3990 - Duplicate command when mouse-sacrificing
- Bug 3998 - Crash in windowed mode
- Bug 4018 - Error while reading a spellbook twice
- Bug 4037 - Ghost descriptions for stun resistant ghosts can be incomplete
- Bug 4038 - Fix typo in ghost description for lightning resistant ghosts
- Bug 4040 - Death messages incorrect for player ghosts and other undead


ADOM Release 61 (2.0.0) (14 November 2015, non-public and Steam)

- Bug 3251 - Likely bugged statue
- Bug 3794 - Multiple savefiles after renaming yourself
- Bug 3813 - (more) hint in tutorial mode incorrectly deletes the message line but still waits for SPACE
- Bug 3814 - Music that should play when advancing to lv6 is shifted to lv7
- Bug 3820 - Automatically create a character when exiting "settings" menu
- Bug 3822 - Ice level display is completely broken in graphical mode
- Bug 3832 - Not eye crash when reading spellbook?
- Bug 3856 - Arrows of slaying are named wrong while on the ground
- Bug 3861 - Deaf PC can hear shopkeepers mumbling when picking up items
- Bug 3878 - MSVCR100.dll
- Bug 3918 - Leaving "View Stuff" inventory mode in NotEye makes background disappear
- Bug 3974 - Steam version crashes on Alt+Enter and Alt+Tab
- Bug 3975 - Background image is not removed after scroll is read


ADOM Release 60 (1.15.2) (23 August 2015, public and non-public)

- Task 3431 - Create Steam storefront
- Feature 3195 - Add more in game sounds
- Feature 3801 - Add Steam info screen to classic version
- Bug 3481 - Steam Release: New UI uses old UI interface when 'c'ommanding companions to 'a'ttack
- Bug 3499 - Highlighted tile can "hesitate" between two tiles
- Bug 3527 - Duplicate cursor with multi-line input questions
- Bug 3571 - Master Thief Training Text Problems
- Bug 3592 - Wierd behavior of colored messages
- Bug 3664 - Selected w< and go stuck waiting for Y/N
- Bug 3675 - items missing upon inventory filtering
- Bug 3686 - Message displayed when gaining weapon levels is bugged
- Bug 3723 - Damaged moving toward stairs in challenge mode
- Bug 3743 - Monster inventory broken
- Bug 3755 - Wielding Executor crashes the game for a Weaponsmith
- Bug 3758 - Redundant text when levelling up weapon skill
- Bug 3762 - Graphical Main menu error
- Bug 3764 - Tutorial mode not available in public release
- Bug 3771 - Broken fullscreen after restarting ADOM
- Bug 3797 - Talking to the master thief cannot be aborted with SPACE key
- Bug 3799 - Finetune item list filtering display texts
- Bug 3802 - Challenge of the week button should disappear if COTW game is currently active
- Bug 3803 - Use marble background for game customization options
- Bug 3804 - Area effect animations not visible
- Bug 3805 - Crowd Game Notification in graphical mode appears on ASCII background.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training