Author Topic: Convoy (now at v1.1.0) $  (Read 4723 times)

getter77

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Convoy (now at v1.1.0) $
« on: April 21, 2015, 11:50:31 PM »
http://www.convoy-games.com/   
http://store.steampowered.com/app/318230   Win/Mac  $14.99

Quote
About This Game
Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship.

Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.

Features

-A new take on tactical combat: Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
-Exploration pays: You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
-Fully customizable units: Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
-A randomized planet: Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
-A cold war turning hot: Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
-Permadeath at the core: Knowing one wrong move could lead to certain death puts you constantly on edge.


v1.0.1 in the big release fanfare~   8)

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Changelog:
Added:
Defeating the dragon will now award an achievement!
Changed:
The unlock with T3 raider units now also have an A.I.D. equipped.
Low Tech achievement now also unlocks if player used ramming.
Rebalanced several scenarios.
Fixed:
CarSwap now displays right info.
Ramming Weapons animation no longer over-extends.
Ship icon on map no longer blurry on game start.
Jackpots Won stat now tracked properly.
Saveing/loading in boss battle no longer breaks the game.
Camera should no longer offset in Main Menu after large explosions.

Changed:
Scenario's causing insta-death to units have been adjusted to occur less often and feel less punishing.
Fixed:
Boss should no longer spawn in new game after losing or winning game.
Boss should always appear when all objectives are completed.
Privateer MCV should now have the correct decal.
Boss weapons should no longer do damage during game pause.
Camara offset issue in map screen has been resolved.
Some typos in items have been resolved.
Some typos in scenarios have been resolved.
Description of the Turbo item now shows the correct stat.

Added:
Added a rock formation obstacle that got left out in previous builds.
Added visual feedback to selected abilities on game pause.
Changed:
Changed the Bobcat and Gila variant colours a little.
Changed the unlock received for defeating the boss to include a Gila.
Nerfed the Keeper unlock units.
Fixed:
Fixed MCV HP not displaying correctly.
Fixed clicking through item/unit swap screen.
Fixed unit sidebar not updating correctly in map.
Ramming should no longer be exploitable when target cannot move.
Attack/move marker should no longer be visible in the main menu after game over.
Fixed map offset issue causing MCV to be placed in the top-left.

Added:
Upgrade buttons now have tooltips explaining what a stat and upgrade does. - Thanks HitmanN for the suggestion!
Added AI for repair drones, these can now also be used by enemies!
Changed:
Receiving random damage in a scenario is now a random percentage of unit's current HP instead of a fixed number.
Adjusted tooltip window width to make tooltips more readable.
Enemy units can now use more items
Enemies should no longer be able to equip double abilities or double passive items, preventing extremes such as double-shielded enemies, or double-mine throwers.
Adjusted map legend to be more clear.
Increased MCV shield size from 400 to 600 HP.
Increased Boss HP and AP slightly.
Adjusted the way score is calculated, and changed the GameOver/score screen to be more clear.
Fixed:
Saving game during boss battles (miniboss and final boss) should no longer corrupt the save file.
Bolt and fuel changes text should now appear in the correct location in all resolutions.
All buttons should now have the correct "click" sound.
Fixed dust trailes visible in fade.

Addition changes:
Added Stats to death screen and in main menu!
Fixed Laser beam animation becoming stuck on MCV stun
Added:
Mk2 Shield with 200 hp - Old Mk2 is now Mk3
Changed
Keeper units (Andy's droogs & boss units) are now more challenging.
Adjusted enemy strength to take selected difficulty into account.
Increased difficulty of high-level events
Changed fuel loot to a flat income instead of depending on event level. Fuel scarcity should now be more equally distributed throughout a play through instead of being very scarce at the start and plentiful late game.
Adjusted bolts income to be dependant on selected difficulty. It is now slightly higher on easy difficulty and a little lower on hard.
Changed intro explosion sound to a more "spacey" version
Fixed:
Performance issues on unpause should no longer occur.
Biome and terrain should now be correctly read near the edge of the map
Teleporting issue near map edge should no longer occur.
Combat should now always have the correct enemy faction.
UnitSwap and ItemSwap screens now disable dialoge boxes, preventing potential loss of units/items.
Fixed issue where boss music would start and immediately fade out during boss battle.

This could well wind up very successful indeed if they remain on the ball for post-release support as per the example set by FTL and other sizable crowdfunding success projects...   8)
« Last Edit: June 15, 2015, 11:01:26 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Convoy (now at v1.0.5) $
« Reply #1 on: May 06, 2015, 04:27:16 PM »
v1.0.5
Quote
We have another update for you guys! Update 1.0.4 was in Beta for a while, but it did not solve all the issues some people had. It also introduced a few new bugs. We decided not to put that build live, and instead focus on fixing all the issues. This means the new version is 1.0.5!

It's got quite a few fixes and changes, and some new content in the form of a few new scenarios and some unique units!

Added:
Several units that can be obtained through scenarios have been added.
Stats and achievements are now also tracked locally. Steam is still leading, this serves as a backup in case Steamworks does not run properly. It is also a requirement for a future DRM-free build.
Stats screen now also displays achievements!

Changed:
The game will now periodically continue to try to connect to Steam if it failed on the first time.
Adjusted boss Keeper spawns on Easy to have slightly lower tier weapons.
Adjusted Keeper drone unlock gained after defeating Andy to be slightly less powerful from the start.
Decreased game size on disk and memory even further.
Changed the MCV item/slot colour from Green to White to improve visibility for colourblind. -Thanks to user MBroek for assisting us!
Several changes to scenarios have been made:
Out of Fuel gives more fuel rewards, less parts.
Ashley always gives proper car. It has been made unique.
Flux Capacitor paying branch nerfed. Alternative added.
Unique hitchhiker vehicle added.
Unique Dandelion vehicle added.
Unique HotRod vehicle added.
Unique Golden vehicle added.
Unique KJLF vehicle added.
Some sidequests added to make you feel less bummed when screwed over.
Fixed some misinformation when buying resources.
Andy can now also join from being fought, rather than only when you help him.

Fixed:
Game should no longer lag severely on starting a new game after playing a previous game.
Fixed a nullreference error on completing scenario.
Scenarios should never deal too much damage.
Issue causing units to sometimes spawn in obstacles has been resolved.
An issue where a unit purchased in a shop would not show up has been resolved.
Units for sale in shops should now have a tooltip again. For real this time.
Units in unit swap screen in camp should now show their sell value.
MCV second HP should now display HP properly at all times.
Objective markers should now point to the correct location at all times.
Objective markers should now reset properly (old save games should update correctly too!).
Special tiles should no longer instantly spawn after switching biomes.
Double clicking certain buttons should no longer upset the statemachine
Units should no longer magically drive through/over obstacles.
Trvelling Light achievement should now unlock properly.
EMP Mine description no longer lies about collapsing shields!


Added:
New unlock for achieving “Optimal Strategy” can be found in the unit selection screen!
Version number now displays in main menu.
Added small icons to items and slots to help identify item type. This is a first step towards full colorblind support.
Added 3 new scenarios.

Changed:
Adjusted boss Keeper spawns on Easy to have slightly lower tier weapons.
Adjusted Keeper drone unlock gained after defeating Andy to be slightly less powerful from the start.
Decreased game size on disk and memory even further.

Fixed:
Boss should now reset properly on starting new game.
Fixed several typos in scenarios and UI.
Quest objectives should now reset properly on game restart. – This should hopefully fix the issue of broken scenarios many people have reported.
Vsync now actually works!
Units for sale in shops should now have a tooltip again.
Units in unit swap screen should now always display the correct slots.
Cancelling upgrades in shop now cancels the stat change in the display as well
Steamworks should now always initialise as intended, no matter how the game is started.
Fixed an issue where a unit could drive through obstacles in the urban biome
Fixed an in issue where a savegame may become corrupted due to duplicate scenario objectives


Added:
Several new graphics options which should help with performance issues on some system have been added:
Vsync toggle.
Car effects – Toggles tire tracks and dust clouds on/off. May help with performance on some systems.
Pixel perfect – Toggles whether the UI should snap to exact pixels. May help greatly with performance, but may cause UI to become blurry on some resolutions.
Added a “How to play” screen in ingame esc-menu detailing the basic game rules.
Added an achievement for completing 20 scenarios in total, with a new unlock! (If you already have completed 20 scenarios before, complete one more for the achievement to trigger)

Changed:
Adjusted many scenarios to be less extreme. You should no longer outright lose a unit or lose the game, unless there is ample warning.
Remapped hotkeys for unit selection and ability selection
Adjusted the amount of bolt gained on Easy difficulty to be slightly higher, especially early game.

Fixed:
Scenarios completed stat should now track properly.
Fixed several typos in scenarios.
Fixed item generation for units received through events. If you still see units with wrong items in their slots, please let us know!
Unit animation should no longer move independently from unit position. This occurred frequently on low-end systems and we will keep monitoring the situation.
If the last enemy falls off a bridge, it should no longer immediately end combat. Enemy units should no longer appear in camps after such an occurrence.
Reduced memory usage significantly, which should help with a crash issue on lower end systems.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Convoy (now at v1.1.0) $
« Reply #2 on: June 15, 2015, 11:03:26 PM »
v1.1.0

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In this update we bring you the scenario and unit editor!

To use these, you need to first install the free version of Unity 5[unity3d.com] (Unity 4.x PRO should also work).

Once you have this installed, you need to import the ConvoyEditor + steam.unitypackage file found in game's root folder.

Refer to the included documentation for further instructions on how to use the tools and upload mods to the workshop.

Additionally, we added 30 new scenarios to the game, including a new main objective!

Full changelog:

Added:
30 new scenarios have been added, including a new main objective!
Scenario and unit editor unitypackage has been added in the game root folder

Changed:
Adjusted description of several items to better match their functionality.
Changed volume values in SETTINGS.ini from float to int

Fixed:
An issue with Linux version crashing on launch should have been resolved
Added a possible fix for issues where created .xml save and stats files could not be accessed by some users.
Shield Mk IV now has the correct name
DRM-Free/Fallback achievements handler should now show an achievement being unlocked only once.


Added:
A fallback achievement popup in case the game cannot initialize Steamworks has been added.
Two desert road background tiles have been added.

Changed:
On Windows, Savegame and Achievement data is no longer stored in the game root folder. This change should hopefully resolve folder read/write access rights issues that some people reported.

It is now stored at:
...\Users\[user]\Documents\Convoy\

This change should not break older savegames!

Fixed:
Ramming enemy MCVs (miniboss) should now work as intended.
Vehicle weight tier now checked properly.
MCV and Boss sway animation now plays correctly.
Leech Drone exploit has been resolved.
Game difficulty should no longer stack when restarting a game during the same session.


Changed:
Scenario's causing insta-death to units have been adjusted to occur less often and feel less punishing.
Fixed:
Boss should no longer spawn in new game after losing or winning game.
Boss should always appear when all objectives are completed.
Privateer MCV should now have the correct decal.
Boss weapons should no longer do damage during game pause.
Camara offset issue in map screen has been resolved.
Some typos in items have been resolved.
Some typos in scenarios have been resolved.
Description of the Turbo item now shows the correct stat.

Fixed:
Crash issue when spawning an objective marker has been fixed.
Scenarios should now load properly when the Boss has spawned on the map.
Games Lost and Highscore stats now tracked when player dies in a scenario.
Hitboxes for new special vehicles have been fixed.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training