The minute I knew about arcade games, it was obvious to me there are people out there who play fiendishly well because of their reputation and/or share some enthusiasm towards the industry. The thing is, most of these high-profile gamers are resilient throughout any acceptance of various suggestions, meaning you're not invited to judge their ability towards different game genres.
Needless to say, these "ancient dragons" of gaming are not fond of teaming up for fun's sake, but are overachievers often dedicated to the strife of honing their gaming skills. I'll leave that to all'y'alls to (subjectively) discuss and judge upon.
Be it as it may, nowadays professional players get paid, and whilst doing so they get to meet professional developers; the latter interact with the community and pick from a vast community of modders. Maybe there's a bottleneck to all that aspiration but I wouldn't know for sure. Considering gaming today, there's a thin line separating the
playground and the
factory.
Since I'm a profound admirer of fantasy and its subgenres, I'm not gonna lay it out just like that and write how there's nothing better than a vintage / classic game. That would be just ignorant, cuz there are amazing artists just as driven as "early-days" devs were. So yeah, RogueLike titles aren't the only ones worth mentioning, but these are not main reasons for mentioning trendish franchises and their better ends.
A bunch of my friends (including me, of course) adopted casual gaming as a form of leisure, with a side-punch to that consisting of decisive, challenging attempts to finish the game. The first one's all about enjoying multiplayer whilst the other one, well, is considered hardcore gaming. Let's step aside from admiring someone's skill and analyze these "runs". A good one's often described as
"combining one's style with particular game's perks". Difficulty setting is stuck to the ceiling, but that's not some macho bullcrap - it's based upon someone's firm belief of
what a game should look like, and how it should be played.
Let's face it, playing a character class you're not proficient with in just about any RPG game raises the difficulty bar a few notches. Even though only a handful of (good) titles condone the "random" practice to scenery generation, you could make little or no mistake saying that these computer gaming franchises resemble RL games. In fact, playing a well-designed level sequence rates just about the same as going at some RL challenge generated from a "good" seed. Replay value is a whole 'nutha thing and there's nothing we can ever do about it, really; what
does matter in comparison to accomplished RLs is -
no saving allowed.
Whether you're impressed with XP/HP pools and creative approaches to overcoming in-game obstacles, or you're a Johnny-type lover of static bosses, mid-bosses and quest items - it boils down to one thing (which is
not tactics) - should you, would you, could you share the inspiration of game's creators?
For some reason, it's my opinion that the other type of players are just fans of their own design.