Hi All,
I've been working on XENOMARINE, a sci-fi graphical roguelike for about a year now. I haven’t shared this before today as I wanted to first get the game to a stage that illustrates it’s gameplay potential, and I feel I’ve finally got there - hooray! I now have a stable playable demo version, consisting of the first five fully-featured levels, which I’ve just made available for download on itch.io.
Here are the key features of the game:
-Simple mouse and keyboard interface
-Weapon and armour choices are reflected in the 'look' of your character
-Many thousands of possible weapon and armour combinations (including 'dual-wielding')
-Over 70 individually upgradable weapon types (approx 15 in Demo version)
-Unique useable items such as scanners, stimpacks and directional forcefields.
-Over 150 visually distinct enemy types (5 in Demo version)
-Multiple damage types and status effects
-Over 60 learnable skill upgrades
-Crafting (basic items can be crafted and armor upgraded with the relevant skills)
-Interactable scenery: moveable crates, exploding barrels, functioning doors
-Realistic sound effects
-Over 50 unique randomly generated levels (5 in Demo version)
-Infinite gameplay
- levels get harder and harder until you die: complete as many as you can! (Not in Demo)
-Permadeath
-Classic highscore board
Instead of posting some bad screenshots, here is the link to the website. It has a video trailer which should give a good idea of the game, and has a link to download the free demo (for PC, Mac and Linux):
http://www.ascifiroguelike.com/Any and all feedback will be greatly appreciated, and may help shape the future direction of the game!