So I've started and stopped coding a roguelike several times, and never got anywhere because I just couldn't zero in on a concept that I really wanted to play and was feasible to create.
Oddly, after playing a whole bunch of Diablo 3 and getting all pissed off at the things I hate about it, an idea formed.
I finally have a concept from end to end that I can't wait to play. I just cranked out a design document for it. For those of you who are into such things, feel free to take a gander, steal ideas, provide critiques or additions, tell me I'm retarded, etc.
It's long, but I think there's good stuff in there. It seems a toss-up whether an unplayable design document belongs here or in the design forum, so I'm sticking it here.
https://docs.google.com/document/d/1dGMFZ-GvwaqKHy6BCIShedxZ528AKAjjv9UchiNtg9A/edit?usp=sharing