October hails a new Barony release: Version 2014.10.03
But before I announce the changelog, we have a new news section:
here.
Changelog:
+ New maps ("ruins" theme)
+ Magic mapping spell
+ Respawning in multiplayer
+ Torches can now be removed from walls
+ Updated music
+ Swimming
+ Added two new books
+ Lockpicking & keys
+ Door lock & unlock sound effects
+ Implemented water breathing amulet
+ Implemented water walking boots
+ Magic keybindings
+ Spell-list is now accessible from the inventory screen via a "spell list" button
* Modified some existing maps.
* Fixed random number generation across operating systems not matching up.
* Fixed starving shopkeepers
* Players can, once more, see even after they're dead
* Camppfires now have a limited supply of torches
* Minor class adjustments
* Adjusted some buying and selling values
* Modified some monster starting equipment
* Fixed combat music fading in too slowly
* More monster AI optimization
* Fixed obnoxious unresponsive mouse clicking in some GUI elements
* Modified vomiting
* AI code, in general, much faster
* Fixed unimplemented spells crashing the game
* Fixed bug where you could cast a spell after the game restarted
* Offensive spells will trigger monster aggressiveness
* Offensive spells now grant wizards XP
* Fixed occasional crash on player death
* Fixed spell duplication bug
* Tins now require tin openers to open
* Towels not always consuming properly fixed
* Enchant armor scrolls fixed
* Fixed shopkeepers attacking you when you attacked other entities
* Fixed crash when selling equipped items
* Players now informed via message when other players pause the game
* Various un-named bugfixes
- Players no longer decrease character level on death
- Wizard no longer starts with spellbook of forcebolt
Yes, those are the ruins. All the way down on dungeon level 16. Yes, I died the first time I was setting up for screenshots. So this time I made myself invincible. Too bad the first time had a really awesome level gen.Get the game
here!