My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See
http://te4.org/Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations (
http://te4.org/donate ) !
Release highlights:
- Important bugfixes
- Better balancing of Mindslayers
Expanded changelist:
- Vitality triggers correctly from Berserker Rage
- Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
- Charged Strike on a pinned target will charge up Charge Shield
- Thermal Strike on a pinned target will summon a encasing wall of ice
- Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
- Dogroth Caldera fumes go inactive after the boss deth, even on the first level
- Temporal Rift shield is no longer metallic
- The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
- Projectile evasion buffs do not stack, only the highest is used
- Fixed Tirakai's Maul
- Molten Skin boosts both Sun and Sunlight trees
- Uniques count as bosses in the charsheet counter instead of rares
- Skeleton and Ghoul racial stat increases are always integers now
- Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
- Fixed stoneskin-like shader auras to be symetrical again
- Fixed Bombardment not using the correct shot power
- Fixed Hurricane Short on right click too
- Improved Total Thuggery AI hints
- Fixed Swift Shot and Feed to work on right click
- Improved Feed particle effect
- Ethereal Embrace tooltip correctly states that it improves damage shields
- Everpyre Blade is not considered metallic anymore
- Husks now get a self destruct button just like golems
- Fixed Path of the Sun interraction with Fearless Cleave
- Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
- Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
- Fixed partial ASCII-ification when reloading on a worldmap ambush
- Fixed Chant of Fortress tooltip
- Numerous improvements & balancing to Mindslayers
- Adventurer class now has low mana regen
- Fix daikara's pyroclast gfx effect
- Fixed Cursed Sentry speed display
- Nerfed Vitality regen and added a cooldown
- Fixed Reknor lore accountancy
- Static Map generator can load maps from addon's data folder
- Respec'ing the last talent points can only happen in town (this will only affect new characters)
- Fixed Unseen Force
- Fixed Uttercold piercing
- Fixed Suncloak display
- Fixed Frenzy from the Murderblade to not kill you through heorism
- Fixed Combination Kick removing too many sustains
- Fixed Rotting Titan
- Undead characters should not get antimagic items from the merchant artifact
- Fixed volumetric aura shader for OSX
- Fixed bone shield shader for OSX
- Animus Purge can not be used on creatures with special death scripts
- Fixed Unstoppable
- Fixed Limmir disappearing when leaving the level
- Path of the Sun also makes the actor avoid traps
- Bump Arcane Combat chance when using shields to 75%
- Bump Arcane Destruction chance when using shields to 75%
- Reduced magewarrior staves power a little
- Acid Wave and Biting Gale runes correctly check their corresponding immunities
- Added Shasshhiy'Kaish tile to the custom birth tiles option
- Fixed trollmire loot tier
Have fun!