Author Topic: 7DRL 2014 - Shaken, not stirred  (Read 6678 times)

karri

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7DRL 2014 - Shaken, not stirred
« on: March 20, 2014, 07:25:39 AM »
My first rogue-like turned out to be an secret service agent story with a clear mission, hectic gameplay and lovely ladies.

Instead of spending 7 days trying to create huge amount of content I decided to create content only for 10 minutes. So in this game I try to focus on quality gameplay for a short time instead of quantity.
Shaken, not stirred

Atari Lynx instructions

The mission, should you choose to accept it, is to preserve World peace by disarming a ticking bomb. Unfortunately the location of the bomb as well as the instructions of how to disarm it is not known. The bad guys are not too happy about your interaction with their plans. The gals on the other hand may, or may not help you.



World Map:
  • the tiny grey dots = uncharted zones
  • middle size grey box = charted zone with nothing of interest
  • large grey box = special area containing a girl (and probably also enemies and eventually a bomb)
  • large red box = zone containing enemies.
  • A = enter zone
  • B = nothing
Hint: Penny is your trusted friend.

Bio Scan:
Developing an advanced zone scanner for remote weapon detector took most of the budget for this project. Use it carefully so you don't break it.
Within the scanned zone
  • red dots are armed characters
  • green dots are unarmed characters
The idea here is to develop your tactics. It takes around 15 secs to run from one end of the room to the other. Choose wisely where to enter the area. When entering you automatically trigger all alarms and people start running towards you.
  • A = enter area
  • B = go back to World Map
Area view:
  • A = shoot
  • B = use TNT for area damage
  • If no enemies are visible B = Menu
If a girl is visible you have a healing option Love = heals you to maximum health and also heals the girl. Love is always a good thing. Making Love while enemies are present is not a good thing.It ruins the mood.
In only one place of the game you have an option Bomb visible. Clicking on this moves you into disarm mode. Once the bomb is disarmed you have won the game. Congratulations!!!!!

Tactics:
Your character is very weak at the start. Defeating enemies increases your expertise (firepower) and stamina (health) very fast.
TNT packages are only looted by defeating enemies in Red zones. Same is through for other things like martinis (health boost) and nightsight.

Oh, half way through the game the sun will set and outside becomes dark. A night sight may help you.

I am interesting in knowing if you like the game.
http://7drl.org/2014/03/15/shaken-not-stirred-success/#comments

For Windows you need Handy.exe from http://sourceforge.net/projects/handy/ and lynxboot.img from https://bitbucket.org/karri/shaken/downloads
For Ubuntu "apt-get install mednafen". Then copy lynxboot.img to your ~/.mednafen directory
For Android phones or tablets get "aLynx free" from Google play and download lynxboot.img. Then you need to set up Bios path to Downloads to see it.

After the environment is set up download the game "shaken.lnx" from https://bitbucket.org/karri/shaken/downloads
It is only 50kB. Enjoy.

I also have a small youtube video of the real Atari Lynx playing it http://youtu.be/4_oCf68-kdk

The keyboard shortcuts for playing on an emulator:
cursor keys for movement
z key for B (second fire button)
x key for A (fire button)

The Lynx is a handheld console like this
The A button is the outer fire button
The B button is the inner fire button
--
Karri
« Last Edit: March 21, 2014, 01:13:39 PM by karri »

karri

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Re: 7DRL 2014 - Shaken, not stirred
« Reply #1 on: March 24, 2014, 02:29:01 PM »
The idea was that  the gamer finds out that there is a girl in every main location (Garage, Warehouse, Casino, Spa).

By combining healing, area damage and single target damage you can save the girl and kill the baddies.

The girl will then reveal a part of the instructions of how to disarm the bomb.

Penny, is in your own team. She works as a healing spot. She will also tell if one of the girls is lying.

By combining the five clues you get three things you should do and one thing you should not do to disarm the bomb.

The tacts for saving the girl is by entering the area either to the girl, heal the girl by choosing Love. And then nuke the baddies.

Or enter area far from the girl and nuke the baddies before the girl enters.
« Last Edit: March 24, 2014, 07:35:43 PM by karri »