Author Topic: 7DRL2014: DataQueen success - destroy AIs, repair servers, protect the data...  (Read 27208 times)

Darren Grey

  • Rogueliker
  • ***
  • Posts: 2027
  • Karma: +0/-0
  • It is pitch black. You are likely to eat someone.
    • View Profile
    • Games of Grey
You mean cutting out a corner of the map for the ability wheel? Certainly possible. I'd maybe end up cutting all the corners to keep it symmetric. Though it would make the map an octagon, which seems wrong somehow...

Kyzrati

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 508
  • Karma: +0/-0
    • View Profile
    • Grid Sage Games
    • Email
Something like that, or move all UI elements to the top/bottom and expand the window height to compensate. On the other hand I think an octagonal map would be somewhat fitting for the hive theme, and not having sharp corners would make the game a bit more tactically uniform across the map space, whether that's a good or bad thing...

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
Freeze and Sabotage on adjacents already work fine for butterflies.

Yeah but that means you need an enemy that is both adjacent to the butterfly and in the right spot to be hit by freeze or sabotage.  It's really inconvenient.

Vanguard

  • Rogueliker
  • ***
  • Posts: 1112
  • Karma: +0/-0
    • View Profile
I think I need some harder enemies to untrivialise the defence upgrade. I have a few in mind...

imo the best solution is to remove the defense upgrade entirely.  It doesn't make the game more interesting, it just lets the player be sloppier.  Maybe make the first defense upgrade the player's default state if that's too difficult or unfair.

If you increase enemy power such that the second defense upgrade doesn't trivialize the game, you'll just make the game unreasonably hard for anyone who doesn't take it.