After four months of work, I am proud to announce the release of Ultima Ratio Regum alpha v0.4! Head to the download page to try it:
http://www.ultimaratioregum.co.uk/game/downloads/HIGHLIGHTS:-
Limbs – damage, healing, movement penalties/bonuses, etc.
- Expanded basic
inventory system.
- Addition of
torches & healing items.
-
Traps – trap rooms, lethal/non-lethal, gas/acid/spikes/poison/fire and more.
- Ability to
throw/pick-up items.
- Full terrain & tree procedural
graphics.
- 50%-75% time reduction for all
saving/loading screens.
The focus of this release is on several mechanics relating to traps which generate in dungeons – specifically throwing items, picking up items, and the implementation of the early stages of the health system. Unlike in most roguelikes where traps are invisible until “detected” or triggered, traps in URR are fully visible, and making your way through them with a minimum of damage forms a puzzle of sorts. In future versions there will be additional methods to navigate traps including raising shields to deflect incoming projectiles. This release has also seen significant improvement in saving/loading/world generation times, the addition of procedural graphics for all terrain when you ‘l’ook at it, and the implementation of a simple and modular inventory system which will be developed in future versions.
For information about the future of the game, please check out the development plan page (
http://www.ultimaratioregum.co.uk/game/development-plan-2/). Thanks to everyone for your support thus far, and I hope you stick with the project as we move forward to generating the rest of the world – civilizations, cities and everything else – in the next few releases. Do please leave any comments/questions you might have!