Author Topic: YAVP  (Read 9978 times)

Vanguard

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YAVP
« on: December 01, 2013, 09:37:10 AM »
Roguelikes are hard.  We should have a thread to celebrate our victories.

Here's mine for today:

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Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.

1624634 Sayo the Devastator (level 27, 180/180 HPs)
             Began as a Tengu Fire Elementalist on Nov 29, 2013.
             Was the Champion of Vehumet.
             Escaped with the Orb
             ... and 4 runes on Dec 1, 2013!
             
             The game lasted 12:47:21 (151765 turns).

Sayo the Devastator (Tengu Fire Elementalist)     Turns: 151765, Time: 12:47:21

HP 180/180       AC 18     Str 17      XL: 27
MP  41/43        EV 49     Int 36      God: Vehumet [******]
Gold 6742        SH 18     Dex 32      Spells: 16 memorised,  2 levels left

Res.Fire  : + + .   See Invis. : .   S - +3 short sword of Chifia {slice, rPois rF+ rN+ Stlth}
Res.Cold  : . . .   Warding    : .   N - +3 ring mail "Hytur" {Dex+4 Int+5}
Life Prot.: + . .   Conserve   : .   k - +2 buckler of the Blacksmith {Dex+5 Int+3}
Res.Poison: +       Res.Corr.  : .   X - +2 cap "Kiantiec" {MR++ Stlth++}
Res.Elec. : .       Clarity    : .   p - +2 cloak {rPois}
Sust.Abil.: . .     Spirit.Shd : .   d - +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8}
Res.Mut.  : +       Stasis     : .   (boots unavailable)
Res.Rott. : .       Flight     : +   g - amulet of resist mutation
Saprovore : . . .                    P - ring of wizardry
                                     s - ring of Iwiah {rF+ Str+5 Dex+3 Int+3}

@: flying, slightly contaminated, hasted, delayed fireball, glowing, very quick,
extraordinarily resistant to hostile enchantments, unstealthy
A: able to fly continuously, beak, talons 3, camouflage 1, -10% mp, slow healing
1, evolution 1, EV +2, Dex +2
a: Stop Flying, Renounce Religion, Release Delayed Fireball
}: 4/15 runes: barnacled, slimy, silver, gossamer


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 12 branches of the dungeon, and saw 71 of its levels.
You visited the Abyss 1 time.
You also visited: Trove and Volcano.

You collected 9094 gold pieces.
You spent 2372 gold pieces at shops.

Inventory:

Hand weapons
 t - the +7,+5 flail "Amucs" {drain, rElec rC++ rN+ MR++ SInv}
   (You took it off an orc warrior on level 14 of the Dungeon)   
   
   A truly terrible weapon, it drains the life of those it strikes.
   
   It greatly protects you from cold.
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
 S - the +3,+3 short sword of Chifia (weapon) {slice, rPois rF+ rN+ Stlth}
   (You found it on level 13 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from fire.
   It protects you from poison.
   It protects you from negative energy.
   It makes you more stealthy.
Armour
 d - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in a treasure trove)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 k - the +2 buckler of the Blacksmith (worn) {Dex+5 Int+3}
   (You took it off an orc warrior on level 14 of the Dungeon)   
   
   It affects your intelligence (+3).
   It affects your dexterity (+5).
 p - a +2 cloak of poison resistance (worn)
 N - the +3 ring mail "Hytur" (worn) {Dex+4 Int+5}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your intelligence (+5).
   It affects your dexterity (+4).
 X - the +2 cap "Kiantiec" (worn) {MR++ Stlth++}
   (You found it in a treasure trove)   
   
   It affects your resistance to hostile enchantments.
   It makes you much more stealthy.
Magical devices
 y - a wand of heal wounds (4)
 H - a wand of teleportation (8)
 Q - a wand of digging (2)
Comestibles
 A - 4 meat rations
 F - 3 royal jellies
Scrolls
 u - a scroll of remove curse
Jewellery
 g - an amulet of resist mutation (around neck)
 q - an uncursed amulet of clarity
 s - the ring of Iwiah (left hand) {rF+ Str+5 Dex+3 Int+3}
   (You took it off a merfolk on level 5 of the Shoals)   
   
   [ring of protection from fire]
   It affects your strength (+5).
   It affects your intelligence (+3).
   It affects your dexterity (+3).
 D - the ring of Proeduak {Hunger- Str+4 Int+4}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of sustenance]
   It affects your strength (+4).
   It affects your intelligence (+4).
 K - the ring "Diso" {+Blink +Fly rPois rF+ Str+1 Stlth}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of poison resistance]
   It affects your strength (+1).
   It protects you from fire.
   It lets you fly.
   It lets you blink.
   It makes you more stealthy.
 M - an uncursed ring of protection from cold
 P - a ring of wizardry (right hand)
Potions
 a - 4 potions of invisibility
 h - 6 potions of curing
 i - 5 potions of heal wounds
 o - 2 potions of resistance
 v - 5 potions of restore abilities
 I - a potion of speed
Books
 b - a book of Flames   
   
   Spells                             Type                      Level
   Flame Tongue                       Conjuration/Fire             1
   Throw Flame                        Conjuration/Fire             2
   *Conjure Flame                     Conjuration/Fire             3
   Inner Flame                        Hexes/Fire                   3
   *Sticky Flame                      Conjuration/Fire             4
   *Fireball                          Conjuration/Fire             5
 e - a book of Minor Magic   
   
   Spells                             Type                      Level
   Magic Dart                         Conjuration                  1
   *Blink                             Translocation                2
   Call Imp                           Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   Mephitic Cloud                     Conjuration/Poison/Air       3
 f - a book of Control   
   
   Spells                             Type                      Level
   *Control Teleport                  Charms/Translocation         4
   Control Undead                     Necromancy                   4
   Enslavement                        Hexes                        4
   Mass Confusion                     Hexes                        6
   Metabolic Englaciation             Hexes/Ice                    6
 j - a book of Conjurations   
   
   Spells                             Type                      Level
   Magic Dart                         Conjuration                  1
   *Searing Ray                       Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   *Iskenderun's Battlesphere         Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 n - a book of the Earth   
   
   Spells                             Type                      Level
   Dig                                Earth                        4
   Leda's Liquefaction                Hexes/Earth                  4
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Statue Form                        Transmutation/Earth          6
   *Iron Shot                         Conjuration/Earth            6
   Shatter                            Earth                        9
 r - a book of Burglary   
   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   Swiftness                          Charms/Air                   2
   Passwall                           Transmutation/Earth          3
   Passage of Golubria                Translocation                4
   Lee's Rapid Deconstruction         Earth                        5
   Darkness                           Hexes                        7
 x - a book of Wizardry   
   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   *Fireball                          Conjuration/Fire             5
   *Haste                             Charms                       6
   Invisibility                       Hexes                        6
 z - a book of Fire   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Ignite Poison                      Fire/Transmutation           5
   *Fireball                          Conjuration/Fire             5
   *Bolt of Fire                      Conjuration/Fire             6
   *Delayed Fireball                  Conjuration/Fire             7
   Ring of Flames                     Charms/Fire                  7
 E - a book of Wizardry   
   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   *Fireball                          Conjuration/Fire             5
   *Haste                             Charms                       6
   Invisibility                       Hexes                        6
 G - a book of Necromancy   
   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Animate Skeleton                   Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Vampiric Draining                  Necromancy                   3
   *Regeneration                      Charms/Necromancy            3
   Animate Dead                       Necromancy                   4
   Control Undead                     Necromancy                   4
 J - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
Magical staves
 c - an uncursed staff of fire
Orbs of Power
 m - the Orb of Zot


   Skills:
 - Level 21.0 Fighting
 - Level 8.0 Armour
 - Level 22.0 Dodging
 - Level 10.3 Stealth
 - Level 5.0 Shields
 * Level 23.1 Spellcasting
 - Level 26.0 Conjurations
 - Level 8.0 Charms
 - Level 22.0 Fire Magic


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Searing Ray           Conj           ######       0%          2    None
b - Conjure Flame         Conj/Fire      ########     0%          3    None
c - Sticky Flame          Conj/Fire      ########     0%          4    None
d - Fireball              Conj/Fire      ########..   0%          5    None
e - Lightning Bolt        Conj/Air       #######...   1%          5    None
f - Haste                 Chrm           #######.     1%          6    None
g - Regeneration          Chrm/Necr      ######....   1%          3    None
h - Iskenderun's Battles  Conj/Chrm      ########     0%          4    None
i - Bolt of Fire          Conj/Fire      ########..   0%          6    None
j - Blink                 Tloc           N/A          1%          2    None
k - Iron Shot             Conj/Erth      #######...   1%          6    None
l - Lehudib's Crystal Sp  Conj/Erth      #######...   2%          8    #......
m - Apportation           Tloc           #####.....   1%          1    None
n - Control Teleport      Chrm/Tloc      ######....   1%          4    None
x - Delayed Fireball      Conj/Fire      N/A          1%          7    None
z - Fire Storm            Conj/Fire      ########..   1%          9    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:11
    Elf (3/3) Orc:3          Lair (8/8) D:9          Shoals (5/5) Lair:6
 Spider (5/5) Lair:5        Slime (6/6) Lair:7       Vaults (5/5) D:18
  Blade (1/1) Vaults:4      Crypt (1/5) Vaults:2        Zot (5/5) D:27

Quendus

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Re: YAVP
« Reply #1 on: December 01, 2013, 01:25:07 PM »

akeley

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Re: YAVP
« Reply #2 on: December 03, 2013, 10:06:39 PM »
Quote
The game lasted 12:47:21

Does this mean ~13 hours of gameplay? Pure "dive" or more of an exploration approach?

I`m not actually playing Crawl "to win" yet, but I`m curious anyway.

Also wondering if people mostly "build" characters or randomize? How probable is it to ascend with just randomizing?

Slightly off-topic, but rather impressive: Man Kills Ghost (Spelunky Ed)

Vanguard

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Re: YAVP
« Reply #3 on: December 03, 2013, 10:59:27 PM »
Yeah it took 13 hours.  That's way too long and part of why I don't think I'm gonna play Crawl anymore.  idk what you mean by pure dive versus exploration.  I was playing to win, but I had never seen the last 1/3 of the game before, so there was a lot of learning as I went too.  I had a build in mind, but it was pretty basic.  Just worship Vehumet -> get sticky flame -> get fireball -> get firestorm and make sure my defenses were good enough the whole way through.

I think the game should be beatable with a fairly randomized build.  The hardest parts are the beginning and the very end.  The middle is actually pretty easy and boring.   At the start of they game your character doesn't have many options and the RNG's influence is at its strongest.  At the end of the game you have to contend with fire orbs (make sure you have a plan to deal with fire orbs) and survive the final orb run back to the surface.  Other than that the game doesn't give you anything too nasty as long as you take it slow and avoid the harder optional areas.

guest509

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Re: YAVP
« Reply #4 on: December 04, 2013, 05:36:47 AM »
I recently beat Dragon Warrior for the first time...it took 13 hours so I was reminded of that. Did it without dying, of course. Since that's not a game build for death I had to play in a VERY grindy way.

Also I'm talking old school NES version not the newfangled XP boosted version.

It's not an RL, but the randomness of the encounters means you have to be prepped for anything.

I also recently beat Spelunky XBox with my brother. That was pretty cool.

Vanguard

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Re: YAVP
« Reply #5 on: December 05, 2013, 04:26:01 AM »
Welp, I just got owned.

akeley

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Re: YAVP
« Reply #6 on: December 05, 2013, 10:11:11 PM »
  idk what you mean by pure dive versus exploration. 

I don`t really know myself, think I read somewhere about people going down as soon as staircase is found, instead of exploring, and this being an effective gameplay style. Isn`t that called "power diving", or some such?

Vanguard

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Re: YAVP
« Reply #7 on: December 06, 2013, 01:26:56 AM »
Ohh I might know what you mean.  Some people rush a few levels quickly to reach the ecumenical temple because you can gain more piety if you start worshiping at a lower level.  I didn't bother because Vehumet already offers fire storm well before I can make use of it.

Vanguard

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Re: YAVP
« Reply #8 on: December 20, 2013, 08:20:12 PM »
I just ascended in Brogue with a super lucky run.  The easiest way to win seems to be to enchant a broadsword and some plate armor so you can use them ASAP and let them carry you through the game.