Roguelikes are hard. We should have a thread to celebrate our victories.
Here's mine for today:
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.
1624634 Sayo the Devastator (level 27, 180/180 HPs)
Began as a Tengu Fire Elementalist on Nov 29, 2013.
Was the Champion of Vehumet.
Escaped with the Orb
... and 4 runes on Dec 1, 2013!
The game lasted 12:47:21 (151765 turns).
Sayo the Devastator (Tengu Fire Elementalist) Turns: 151765, Time: 12:47:21
HP 180/180 AC 18 Str 17 XL: 27
MP 41/43 EV 49 Int 36 God: Vehumet [******]
Gold 6742 SH 18 Dex 32 Spells: 16 memorised, 2 levels left
Res.Fire : + + . See Invis. : . S - +3 short sword of Chifia {slice, rPois rF+ rN+ Stlth}
Res.Cold : . . . Warding : . N - +3 ring mail "Hytur" {Dex+4 Int+5}
Life Prot.: + . . Conserve : . k - +2 buckler of the Blacksmith {Dex+5 Int+3}
Res.Poison: + Res.Corr. : . X - +2 cap "Kiantiec" {MR++ Stlth++}
Res.Elec. : . Clarity : . p - +2 cloak {rPois}
Sust.Abil.: . . Spirit.Shd : . d - +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8}
Res.Mut. : + Stasis : . (boots unavailable)
Res.Rott. : . Flight : + g - amulet of resist mutation
Saprovore : . . . P - ring of wizardry
s - ring of Iwiah {rF+ Str+5 Dex+3 Int+3}
@: flying, slightly contaminated, hasted, delayed fireball, glowing, very quick,
extraordinarily resistant to hostile enchantments, unstealthy
A: able to fly continuously, beak, talons 3, camouflage 1, -10% mp, slow healing
1, evolution 1, EV +2, Dex +2
a: Stop Flying, Renounce Religion, Release Delayed Fireball
}: 4/15 runes: barnacled, slimy, silver, gossamer
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 12 branches of the dungeon, and saw 71 of its levels.
You visited the Abyss 1 time.
You also visited: Trove and Volcano.
You collected 9094 gold pieces.
You spent 2372 gold pieces at shops.
Inventory:
Hand weapons
t - the +7,+5 flail "Amucs" {drain, rElec rC++ rN+ MR++ SInv}
(You took it off an orc warrior on level 14 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It greatly protects you from cold.
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It enhances your eyesight.
S - the +3,+3 short sword of Chifia (weapon) {slice, rPois rF+ rN+ Stlth}
(You found it on level 13 of the Dungeon)
It inflicts extra damage upon your enemies.
It protects you from fire.
It protects you from poison.
It protects you from negative energy.
It makes you more stealthy.
Armour
d - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
(You found it in a treasure trove)
It affects your evasion (+3).
It affects your dexterity (+3).
It affects your accuracy (+8).
k - the +2 buckler of the Blacksmith (worn) {Dex+5 Int+3}
(You took it off an orc warrior on level 14 of the Dungeon)
It affects your intelligence (+3).
It affects your dexterity (+5).
p - a +2 cloak of poison resistance (worn)
N - the +3 ring mail "Hytur" (worn) {Dex+4 Int+5}
(You found it on level 3 of the Elven Halls)
It affects your intelligence (+5).
It affects your dexterity (+4).
X - the +2 cap "Kiantiec" (worn) {MR++ Stlth++}
(You found it in a treasure trove)
It affects your resistance to hostile enchantments.
It makes you much more stealthy.
Magical devices
y - a wand of heal wounds (4)
H - a wand of teleportation (8)
Q - a wand of digging (2)
Comestibles
A - 4 meat rations
F - 3 royal jellies
Scrolls
u - a scroll of remove curse
Jewellery
g - an amulet of resist mutation (around neck)
q - an uncursed amulet of clarity
s - the ring of Iwiah (left hand) {rF+ Str+5 Dex+3 Int+3}
(You took it off a merfolk on level 5 of the Shoals)
[ring of protection from fire]
It affects your strength (+5).
It affects your intelligence (+3).
It affects your dexterity (+3).
D - the ring of Proeduak {Hunger- Str+4 Int+4}
(You found it on level 3 of the Elven Halls)
[ring of sustenance]
It affects your strength (+4).
It affects your intelligence (+4).
K - the ring "Diso" {+Blink +Fly rPois rF+ Str+1 Stlth}
(You found it on level 3 of the Elven Halls)
[ring of poison resistance]
It affects your strength (+1).
It protects you from fire.
It lets you fly.
It lets you blink.
It makes you more stealthy.
M - an uncursed ring of protection from cold
P - a ring of wizardry (right hand)
Potions
a - 4 potions of invisibility
h - 6 potions of curing
i - 5 potions of heal wounds
o - 2 potions of resistance
v - 5 potions of restore abilities
I - a potion of speed
Books
b - a book of Flames
Spells Type Level
Flame Tongue Conjuration/Fire 1
Throw Flame Conjuration/Fire 2
*Conjure Flame Conjuration/Fire 3
Inner Flame Hexes/Fire 3
*Sticky Flame Conjuration/Fire 4
*Fireball Conjuration/Fire 5
e - a book of Minor Magic
Spells Type Level
Magic Dart Conjuration 1
*Blink Translocation 2
Call Imp Summoning 2
Repel Missiles Charms/Air 2
Slow Hexes 2
*Conjure Flame Conjuration/Fire 3
Mephitic Cloud Conjuration/Poison/Air 3
f - a book of Control
Spells Type Level
*Control Teleport Charms/Translocation 4
Control Undead Necromancy 4
Enslavement Hexes 4
Mass Confusion Hexes 6
Metabolic Englaciation Hexes/Ice 6
j - a book of Conjurations
Spells Type Level
Magic Dart Conjuration 1
*Searing Ray Conjuration 2
Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
n - a book of the Earth
Spells Type Level
Dig Earth 4
Leda's Liquefaction Hexes/Earth 4
Bolt of Magma Conjuration/Fire/Earth 5
Statue Form Transmutation/Earth 6
*Iron Shot Conjuration/Earth 6
Shatter Earth 9
r - a book of Burglary
Spells Type Level
*Apportation Translocation 1
Swiftness Charms/Air 2
Passwall Transmutation/Earth 3
Passage of Golubria Translocation 4
Lee's Rapid Deconstruction Earth 5
Darkness Hexes 7
x - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Force Lance Conjuration 5
*Fireball Conjuration/Fire 5
*Haste Charms 6
Invisibility Hexes 6
z - a book of Fire
Spells Type Level
Fire Brand Charms/Fire 2
Ignite Poison Fire/Transmutation 5
*Fireball Conjuration/Fire 5
*Bolt of Fire Conjuration/Fire 6
*Delayed Fireball Conjuration/Fire 7
Ring of Flames Charms/Fire 7
E - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Force Lance Conjuration 5
*Fireball Conjuration/Fire 5
*Haste Charms 6
Invisibility Hexes 6
G - a book of Necromancy
Spells Type Level
Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
*Regeneration Charms/Necromancy 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
J - a book of Summonings
Spells Type Level
Abjuration Summoning 3
Recall Summoning/Translocation 3
Summon Elemental Summoning 4
Shadow Creatures Summoning 5
Summon Demon Summoning 5
Summon Ugly Thing Summoning 6
Magical staves
c - an uncursed staff of fire
Orbs of Power
m - the Orb of Zot
Skills:
- Level 21.0 Fighting
- Level 8.0 Armour
- Level 22.0 Dodging
- Level 10.3 Stealth
- Level 5.0 Shields
* Level 23.1 Spellcasting
- Level 26.0 Conjurations
- Level 8.0 Charms
- Level 22.0 Fire Magic
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Searing Ray Conj ###### 0% 2 None
b - Conjure Flame Conj/Fire ######## 0% 3 None
c - Sticky Flame Conj/Fire ######## 0% 4 None
d - Fireball Conj/Fire ########.. 0% 5 None
e - Lightning Bolt Conj/Air #######... 1% 5 None
f - Haste Chrm #######. 1% 6 None
g - Regeneration Chrm/Necr ######.... 1% 3 None
h - Iskenderun's Battles Conj/Chrm ######## 0% 4 None
i - Bolt of Fire Conj/Fire ########.. 0% 6 None
j - Blink Tloc N/A 1% 2 None
k - Iron Shot Conj/Erth #######... 1% 6 None
l - Lehudib's Crystal Sp Conj/Erth #######... 2% 8 #......
m - Apportation Tloc #####..... 1% 1 None
n - Control Teleport Chrm/Tloc ######.... 1% 4 None
x - Delayed Fireball Conj/Fire N/A 1% 7 None
z - Fire Storm Conj/Fire ########.. 1% 9 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:11
Elf (3/3) Orc:3 Lair (8/8) D:9 Shoals (5/5) Lair:6
Spider (5/5) Lair:5 Slime (6/6) Lair:7 Vaults (5/5) D:18
Blade (1/1) Vaults:4 Crypt (1/5) Vaults:2 Zot (5/5) D:27