Thales: sounds interesting. Is the player put in the shoes of the "mad scientist", or a disciple or some other character figuring out the details? Release early, release ofen (Also, a thousand actors per second doesn't really sound that bad to me; the real trouble starts when each of them are doing complex calculations, like heavy duty AI or area effects.)
As always (going off on a tangent),
Minotauros
How did you... What the... My good sir, you seem to have tried to answer to two different threads in one post if I'm not mistaken.
As for the brief story I jotted down here, anything goes really.
-> The scientist guy is the ultimate Big Bad of the game who himself is convinced he is working for the greater good
-> The guy could have gone undercover in a small farming village that hasn't heard of his deeds, helping out the villagers, posing as a humble skilled alchemist. The player then starts out being his apprentice (optional plot twist, the missions he sends you on is ultimately for some form of great evil)
-> The guy is very esteemed until the he reveals his ideas, gets stripped of all his influence and renown, and has to prove himself yet again (in this scenario the player is the scientist)
-> The guy wasn't really in control of what he was experimenting with, unleashed a great terror into the world, but since he's a good guy, he'll continue to hone his newfound skills to try and fix his error and save the world
You can go with it in so many directions. What's nice about this kind of 'logical magic' is that, narrative-wise, you can associate it with some goings-on in the real world, compare it to the controversy of certain scientific or religious happenings in the past or present.