http://claustrophobiagame.tumblr.com/http://steamcommunity.com/sharedfiles/filedetails/?id=92940102 Hopeful Steam Greenlight bid
http://www.desura.com/games/claustrophobia-the-downward-struggle $4.99 on Desura Alpha fund currently available
Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, multiple characters, multiple difficulties and quests, Claustrophobia is a love letter to traditional RPG rougelikes.
Features:
*Expansive Random Dungeon Generation
*Clean Integrated Interface
*Hundreds of gear, enemies, and skills
*Visual Equipment System
*Massive amounts of Customization
*Slick Combat System
*Multiple difficulties
*Massive Replay Value
Controls
Left Click: Move
Right Click: Interact / Attack
Tab: Skill Tree
Q,W,E,R,T,Y: Skill Keys (Press in Skill Tree to assign)
Shift + Right Click: Sell (In Shop)
Shift + Right Click: Pick up (From Floor)
Esc: Pause Menu
The alpha includes (despite what I said in the last update):
-Fully randomly generated content for the whole first level
-10 enemy types
-Randomly generated gear and gear progression
-Visual Equipment
-Full Strength and Agility Skill Trees
-No Level Cap
From this point on, all game content will be added in the form of (hopefully) monthly Major Patches, and smaller, more regular Minor Patches, until all the planned content is added. This includes:
-50+ Enemy types
-5 Dungeon levels
-10 bosses
-Intelligence Skill Tree
-Visual Character Customization
-Difficulty and Spawning Controls
Latest v1.0.2 patch:
FEATURES
-Added Blacksmithing
ITEMS
-Added Leather
-Added Cloth
-Added Crystals
-Added String
UI
-Graphical Overhaul of entire UI
-Menu layout redesigned
-Score now displayed on Game Over screen
-Continue Game now grayed out if no save found
-Added Credits Page
CLIENT
-Default Resolution shifted to 1024x768
GAMEPLAY
-Selling Price of all gear reduced by half
-Graphic for Gold changed
-XP gained from Bronies decreased by a power of ten
-Mana cost of skills tweaked, most reduced
-Reduced armour rating on all medium armour
-Damage multipliers reduced by half
-A wider range of leveled enemies will now spawn at higher player levels
-Enemy damage and health rescaled
-Vampire lifesteal increased from 20% to 40% of damage dealt
BUGFIXES
-Fixed a bug where the Skill Tree would be visible on the Game Over screen
-Score will now correctly carry over to saved games, and return to zero on death
-Items can now be picked up while occupying the same cell as them
-Fixed bug where items could be picked up once inventory was full
-Increased maximum buff number, and fixed going over the buff cap bug
-Item Tooltip now appears for items in doorways
-Ranged damage now correctly scales with agility, rather than strength
-Saved Games are hopefully now properly deleted on character death
Looks to be a quality project shaping up in Alpha---if the monthly or so pace for major gains can hold then this should indeed wind up something fairly substantial!