Hi Folks!
I'm working through a new title called Forbidden Depths, a 3D first person roguelike. Roguelike mechanics will be loosely based on the Brogue design with the gameplay of the first-person dungeon crawlers of old (Think Brogue meets Eye of the Beholder, but in an up to date 3D engine). The game will have the following features:
- Single Player
- First-Person
- Turn Based Combat
- Grid Based Movement
- Randomly Generated Dungeons
- Randomly Generated Traps/Puzzles/Secrets
- Keys/Switches/Pressure Plates, secret doors/walls
- Environment that affects enemies as well as you, in both good and bad ways (traps affect enemies)
- Different enemies with different abilities. (oozes can squeeze through things, ghosts ignore walls)
- Polymorphic items. A potion or scroll will be unique in each game instance.
- Permanent Death!
- Simple intuitive controls
- Full 3D graphics and animation
- Multiple Platforms:
. Windows PC
. Android
. iOS
- Possible Future Platforms:
. Linux
. Mac OS X
. Blackberry
More info (along with early development screenshots/videos) can be found at:
www.forbiddendepths.comSince development is early, now is a great time for suggestions and ideas. Right now you can test/wander around the randomly generated dungeons and say "oooh look at that torch!" but that's about it, however it will give a feel for the atmosphere:
Early Development Web DemoScreenshots:
Any feedback/comments/ideas are greatly appreciated