Author Topic: Triangle Wizard R 5.03 released  (Read 7147 times)

getter77

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Triangle Wizard R 5.03 released
« on: March 10, 2009, 12:50:19 PM »
Patch R 5.03 Notes:

-Fixed some bugs involving persistancy and channeling being unable to be turned off.
-Fixed a bug with persistancy and Liquid Form spell.
-F2 examine screen now shows gibberish names while the player is confused.
-Dweomer Thief will now no longer reset proficiency levels on spells you don't know.
-Dweomer Thief can now correctly be resisted by magic resistance.

http://trianglewizard.webs.com/index.htm
Brian Emre Jeffears
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stu

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Re: Triangle Wizard R 5.03 released
« Reply #1 on: March 13, 2009, 05:14:46 PM »
I hope this doesn't come across as too offensive but...

if your at version v5.something and you've done 3 releases in less than 10 days... something is wrong with your QA.

Maybe playtest and don't release it for two weeks, just play it some.

I love new stuff but 3 releases in under 10 days for a mature product is ... not a good impression.

--/\-[ Stu ]-/\--

Vanguard

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Re: Triangle Wizard R 5.03 released
« Reply #2 on: March 14, 2009, 11:01:12 AM »
It's not getter's game, he just posts it here on behalf of the author, but in any case, I don't think there's anything wrong with Triangle Wizard's release schedule.

stu

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Re: Triangle Wizard R 5.03 released
« Reply #3 on: March 14, 2009, 12:22:41 PM »
releasing the code without testing is treating your users like shit. the author obviously doesn't care enough about it to do it themselves.

release early - release often is great but there still needs to be some QA involved.
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getter77

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Re: Triangle Wizard R 5.03 released
« Reply #4 on: March 14, 2009, 01:41:33 PM »
Nah....look at the release schedule in general...fixes and additions are frequent because the community for the game finds stuff and requests stuff on top of the developer continuing to think of new content in his spare time.   Besides, again looking back at release history context, amid ALL these patches, this is the first time where there needed to be an actual "mini-patch" to cull some bugs and fix some oversights.   All the prior R x.02's would be substantial enough in their own right to be major versions outright compared to other Roguelikes in general.

That's the scary thing you don't seem to know about stu, and probably since I haven't mentioned it.   The developer only has time to work on the game a little on weekend and a little on a few evenings in the week---that's it.  In those short spats of time, just look at what he's wrangled in sum total from the first version I posted about in terms of the evolving changelog.   Such efficient progress is commendable for one guy!   Imagine if he hit a lotto or something and could elect to actually throw substantial time at it like the Dwarf Fortress dev...

If he didn't care about the player base the game would not be half the game it is currently.
Brian Emre Jeffears
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In Training