Author Topic: Tales of Maj'Eyal 1.0.4 aka "Cabalistic Gesture"  (Read 4004 times)

DarkGod

  • Rogueliker
  • ***
  • Posts: 137
  • Karma: +0/-0
    • View Profile
Tales of Maj'Eyal 1.0.4 aka "Cabalistic Gesture"
« on: May 20, 2013, 06:20:31 PM »
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
 
Release highlights:
    Performance improvements
    Many bugfixes and improvements

Expanded changelist:
    Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
    Preternatural Senses now provide stealth and invisibility vision
    Corrosive Seeds use mindpower
    Removed eidolon protection as it was not really working anyway
    Fixed underwater door tiles
    New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
    In immediate melee targetting mode '5' will select self
    Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
    Timed died/lifes left are shown on textual chardump
    Psibalde mindpower & stats bonus work correctly when first activated
    Conduit damage from Mindlash respects range
    Fixed Acid Wave rune description
    Trap cost is not refunded if the trap was triggered
    Reload can be used while stealthed
    The Possessed correctly drops an artifact
    Entering the Iron Council from the worldmap places the player correctly
    Adventurers start with a bow, sling and ammo for both
    Reverted binaries to 1.0.1 ones to fix slugishness
    Bone Shield does not deactivates when empty, instead bones regenerate slowly
    Retribution goes on cooldown when it explodes
    Fixed zero hp creatures sometimes not dying
    Fixed Morrigor
    Norgos the Frozen should be a bit more dangerous
    Fixed Shadow Blindeside tooltip
    Worn items in the hotkeys toolbar will be outlined as yellow
    Fixed some randart powers not being applied
    Clarified that Corrupted Negation requires a spell save check
    Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
    Achievements filtering config reseted to account for the new classification
    Movement infusions and Lightning Speed can not be used while pinned down
    Learning Flash Bang Trap from the merchant correctly removes gold
    Fixed Gravitic Trap after a reload
    Burning Hex doesnt make you explode on the levelup screen
    Distortion effects now reduce physical resist
    Reduced Forge Bellows and Dream Forge damage
    Reduced Dream Forge radius
    Solipsism now reduces a percentage of psi damage taken
    Psinic channeling does not break on item or talent use anymore
    Time Shield changed to heal you instead of damage you
    Fixed Abyssal Horror tile
    Syntax errors in superloaded files will correctly report in the log
    Resting will wait for Bone Shield to replenish
    Morrigor is now a one handed weapon
    Whips have a 80% attack speed; also added whipping sounds for them

Have fun!