Author Topic: Tips on easy-to-learn roguelikes?  (Read 76177 times)

Avagart

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Re: Tips on easy-to-learn roguelikes?
« Reply #45 on: May 12, 2013, 10:16:39 PM »
My bad - I didn't wrote that I played all of major roguelikes and a lot of 'not yet major', coffebreakes, 7drl's, etc.
And I made a mistake with criterias. When I wrote 'single-size levels' I want to write 'single-screen levels'.
Yeah, I played Angband (+ some variants), Dungeon Crawl (old and DCSS).


::first post updated


I'm waiting for proposal

Vanguard

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Re: Tips on easy-to-learn roguelikes?
« Reply #46 on: May 12, 2013, 11:01:47 PM »
Alright, well let's see...

Sil could be a good fit.  It's an Angband variant, but it differs so much from the base game that it might as well be its own thing.

PrincessRL fits most of your criteria.  It doesn't let you choose a race or a class, but it has its own robust character building system.

Brogue is good, though its character building is based on your equipment.  You can't choose a class or anything like that.

When you say you want a dungeon crawler, does that mean you don't want an overworld or anything like that?  Ragnarok somewhat fits your requirements, but it doesn't all take place in a single dungeon.

Ex

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Re: Tips on easy-to-learn roguelikes?
« Reply #47 on: May 13, 2013, 12:02:19 AM »
Frozen depths, Larn, NLarn.
« Last Edit: May 13, 2013, 12:07:32 AM by Elig »

Avagart

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Re: Tips on easy-to-learn roguelikes?
« Reply #48 on: May 13, 2013, 06:45:27 AM »
@Vanguard Brogue is a good RL, but not for me. Graphics, gameplay, system - practycally everything is 'not for me'.
I like Sil, but Sil has not a sinlge-screen dungeon levels.
Umm, PrincessRL is very quaint. I like this 7DRL most :) But this is not what I'm searching.

@Elig FD is very good, I had forgotten about it.
I have problem with NLarn - often second level of dungeon is broken, like the level is moved down, off the screen. Unfortunately, this prevents the exploration level and make progress in the game.

When you say you want a dungeon crawler, does that mean you don't want an overworld or anything like that?  Ragnarok somewhat fits your requirements, but it doesn't all take place in a single dungeon.

Hm, overworld is ok, but the main action should be in dungeons. Angband, his variants (ToME 2.3.5. (+Theme mod), etc. are very good example what I want. + single-screen levels. Currently I'm working hard and from this reason I'm looking for something that does not "tire". Angband + variants are "tiresome" - after a day on the excavation I don't want to look down the stairs for a long time.
DCSS? Very good roguelike, but style of his gameplay is difficult for me, I cannot survive to midgame.
Im looking for roguelike rather easy, but not too simple.

Why possibility to choose the race and class is important for me?
For example, in ADoM (and DCSS) I can highly personalized character. A lot of race/class combination, + talents, skills - ech character can be diffrent. In Brogue, all charaters are the same.

The most, I want to ADoM without corrupt effects or NetHack without special-special levels, like Sokoban.

I know that I have high expectations, but... So much in life played in roguelikes and I'm looking for something specifically for me.

Quendus

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Re: Tips on easy-to-learn roguelikes?
« Reply #49 on: May 13, 2013, 08:01:59 AM »

@Elig FD is very good, I had forgotten about it.
I have problem with NLarn - often second level of dungeon is broken, like the level is moved down, off the screen. Unfortunately, this prevents the exploration level and make progress in the game.

That bug was fixed in version 0.7.1. Try the latest version of NLarn :)

Avagart

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Re: Tips on easy-to-learn roguelikes?
« Reply #50 on: May 13, 2013, 09:47:15 AM »
One minute, I need to check which version of NLarn I have.

[...]
[...]
[...]

Ok, I had NLarn 0.7. merci beaucoup :)

Darren Grey

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Re: Tips on easy-to-learn roguelikes?
« Reply #51 on: May 21, 2013, 03:32:14 PM »
The most, I want to ADoM without corrupt effects or NetHack without special-special levels, like Sokoban.

Corruption is one of the most awesome things about ADOM! It's one of the few games which has an effective late game hunger clock. The new Chaos Knight is really cool too.

Ive actually taken a different turn in my perspective on these games. After realizing that its somewhat normal to die (Am I right?), Ive come to believe that these are some of the best games out there.

Bit late to the party here, but it's really great to hear that you've changed your opinion about this  :)

Quote
What I like about Cardinal Quest 1 is that there still is a story attached to the game. I hope that there are other games of that same vein out there if I eventually finish this game.

I'd humbly suggest Broken Bottle as a story-focused roguelike.

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Re: Tips on easy-to-learn roguelikes?
« Reply #52 on: May 22, 2013, 01:23:58 AM »
Good call Darren. Broken Bottle is what I was thinking as well.