Author Topic: [ANNOUNCE] NPPAngband 6.1.2  (Read 4547 times)

nppangband

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[ANNOUNCE] NPPAngband 6.1.2
« on: March 30, 2013, 11:38:14 AM »
The final NPPAngband 6.1.2 has been released. This has some code cleanup and fixes a couple bugs, including two that cause the game to crash on 64-bit machines. Many thanks to DLevin and BardurArantsson (github logins), who provided most of the code for this release, and fixed several bugs in the game.

The complete changelist is:

Misc code cleanup, provided by levind on Github ("runningaway") on the NPP forums.
Fix many compiler warnings when compiling with clang and gcc (Bardur Arantsson)
Bugfix: Fix missing break statement in generate_stats. (fix by Bardur Arantsson)
Bugfix: Fix a bug that could cause the game to freeze while generating randarts.(fix by Bardur Arantsson)
Bugfix: Fix bug that made game unplayable on 64 bit machines. (fix by Bardur Arantsson)
Bugfix: Fix several other instances of code using C_WIPE similar to the one that caused crashes on 64 bit machines.
Bugfix: Sometimes examining an item in the store, the description was intented wrong.
Bugfix: Made max monster name longer, as some names were cut off.
Bugfix: Player's weren't prompted to pick up unidentified items that whose squelch settings were set to "never pickup".
Bugfix: The shortened name for a young blue dragon was for a white dragon. (by levind aka "runningaway")
Bugfix: Fixed bug that caused the game to crash on 64 bit machines when examining a throwing weapon.

The links are:

Souce Code:
http://download.nppangband.org/npp-6.1.2-src.zip

Windows Binary:
http://download.nppangband.org/npp-6.1.2-win.zip

Mac Disk Image:
http://download.nppangband.org/npp-6.1.2-osx.dmg

Github respository:
https://github.com/nppangband/NPPAngband