Author Topic: Illuminascii (Now at Alpha 2)  (Read 8999 times)

getter77

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Illuminascii (Now at Alpha 2)
« on: September 21, 2013, 01:41:12 PM »
https://www.facebook.com/illuminascii
http://depressingdrawers.tumblr.com/
http://7dfps.com/?action=games&id=89

PC/Mac   Alpha Release 1 was ARRP 2013

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I’ve decided to let the inventory update out there into the big wide world, be aware that “The Big Content patch™" is going to be much later when I get the mechanics finalised. Therefore theres not an awful lot more content in this release but the mechanics are starting to fall into place.

So this is the new playable alpha! Be sure to read the readme!

First Person Roguelike - Taking Roguelike elements and jamming them into an FPS: ASCII graphics, randomly generated enemies, random levels, randomly generated weapons. Random everything really. W,S,A,D - Movement Space - Jump Mouse 1 - Fire Mouse 2 - Pick up (Make sure you position your reticle over the item you wish to collect!) Mouse 2 + Mouse 1 - Punch r - Reload i - Open Inventory p - Pause Game esc - Quit Game (In the Inventory) i - Exit Inventory e - Use Inventory Item down arrow - Move Inventory selection down (no up movement yet, sorry!!) The exit for each level is a big green cube. When you pick up a weapon your reticle should be over it - Beware! Once you equip a new weapon, the old one is gone forever! There is no win condition currently, so I'm afraid its just an infinite dungeon at the moment!
« Last Edit: November 11, 2014, 10:17:09 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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getter77

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Re: Illuminascii (Now at Alpha 2)
« Reply #1 on: October 11, 2013, 12:07:46 PM »
Alpha 2:

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Various new content and fixes!
Brian Emre Jeffears
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Zireael

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Re: Illuminascii (Now at Alpha 2)
« Reply #2 on: October 12, 2013, 12:42:32 PM »
This seems really interesting!

Depressing Drawers

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Re: Illuminascii (Now at Alpha 2)
« Reply #3 on: January 12, 2014, 04:19:48 AM »
Hi there! This is Depressing Drawers, developer of Illuminascii, I'd like to say thank you to getter77 for the support and also to say that we've gone into the offical alpha release stage (v0.1) which you can find links for the new download here : http://www.indiedb.com/games/illuminascii/downloads

Thanks again!

getter77

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Re: Illuminascii (Now at V0.1 Alpha)
« Reply #4 on: January 12, 2014, 01:19:17 PM »
Welcome and congrats for reaching the first full-on Alpha release---keep at the fine work!   8)

Is there a changelog incoming?
Brian Emre Jeffears
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Depressing Drawers

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Re: Illuminascii (Now at V0.1 Alpha)
« Reply #5 on: January 12, 2014, 08:14:06 PM »
Is there a changelog incoming?

I knew Id forgotten something - Expect one soon!

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Re: Illuminascii (Now at V0.1 Alpha)
« Reply #6 on: February 19, 2014, 12:22:23 AM »
Illuminascii Alpha Release v0.2 -
PC
MAC
LINUX

Changelog:
Improved Level Generation
Some optimisation tweaks
Some graphical tweaks
Added Stores
Added additional text prompts
Added tutorial
Tweaked tutorial
Tweaked Monster AI
Added Opening Cutscene (disabled in this release)
Added Banks
Added safes
Added secret rooms
Added new streets
Added death sequence
Added more lighting to levels
Added additional level types (incomplete)
Fixed error on retaining gun stats after death
Fixed error with reloading when ammo low
Fixed error in poster text generation
Fixed memento text

getter77

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Re: Illuminascii (Now at V0.1 Alpha)
« Reply #7 on: February 19, 2014, 01:05:41 PM »
Congrats on the release progress---keep at the stylish work!   8)
Brian Emre Jeffears
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getter77

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Re: Illuminascii (Now at Alpha 2)
« Reply #8 on: November 11, 2014, 10:18:26 PM »
Alpha 2..roughly~   8)

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the latest build featuring better visuals and even more ASCII-randomness.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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