Poll

If Grimm Bros made a cool free-to-play RPG with RL mechanics, would you be more likely to play it?  Or would you rather just pay for a full RPG up front?

Freemium is better - I want to tryout playing the game 1st and am okay with in-app purchases as long as they are cool
Premium is better - I want to play a full game right away and not be bothered with in-app purchases

Author Topic: 7DRL - Dungeon X: Flesh Wounds  (Read 14006 times)

Ash

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7DRL - Dungeon X: Flesh Wounds
« on: March 17, 2013, 09:17:56 AM »
Hello Everyone!

Grimm Bros - www.grimm-bros.com - just wrapped up our 1st 7DRL Challenge and we wanted to share with you the fruits of our labors... Dungeon X: Flesh Wounds!  ;D

We invite everyone in the community to our initial prototype release and send us feedback to help us make the best roguelike RPG game possible!

Thanks!
- Ash
« Last Edit: March 23, 2013, 12:01:24 AM by Ash »

getter77

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #1 on: March 17, 2013, 12:06:06 PM »
Welcome, and this link works a bit better.

http://grimm-bros.com/demo

What all can you tell us about the game?
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Legend

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #2 on: March 17, 2013, 08:04:39 PM »
Doesn't seem to run. Game won't even start. Running win xp with latest updates to most pertinent things.

mrrstark

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #3 on: March 18, 2013, 03:13:21 AM »
Works for me. It looks beautiful. Surprising that this could be done in 7 days by a studio of 2 according to the website.

I'm not super clear on some of the gameplay elements, like if it's just a score thing or if there's a real win condition. Also seem to whiff a lot at the enemies, just started to ignore them really.

Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #4 on: March 18, 2013, 11:50:58 PM »
Works for me. It looks beautiful. Surprising that this could be done in 7 days by a studio of 2 according to the website.

I'm not super clear on some of the gameplay elements, like if it's just a score thing or if there's a real win condition. Also seem to whiff a lot at the enemies, just started to ignore them really.

Hi mrrstark -

Yes, we started the 7DRL challenge with the tech and assets that we had been developing and then during the week added the story, game loop, monsters, UI screens, and gameplay.

Grimm is an indie team who loves RPGs and RLs!   So just to be clear we did have a head-start and didn't start from scratch.  That being said I want to thank you for your feedback.   We want to continue to improve DX to make it a wicked fun game.

What did you think of the humor?  This is our 1st pass at integrating black humor in the game.

Thanks!

Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #5 on: March 18, 2013, 11:54:09 PM »
Doesn't seem to run. Game won't even start. Running win xp with latest updates to most pertinent things.

Hi Legend -

What kind of video card do you have?  Our game requires that you have updated drivers that support Open GL.
We did test on an XP Pro machine with Nvidia Geforce 210 and it worked.

Let me know if that helps you troubleshoot.

Best,
- Ash

Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #6 on: March 19, 2013, 12:17:38 AM »
If folks don't mind - I actually have a few questions for the RL community...

Grimm Bros is developing an RPG and is looking feature a core of roguelike mechanics at its heart.

1) IF we made the game freemium - would you be more likely to play it?  Or would you rather just pay for a full RPG up front?

2) And if it was a freemium RPG - what are the kind of things you would be okay with paying for and not feel like we are trying to rip you off or make a "pay-to-win" gimmick?  (Adding a quick poll to help capture feedback.)

Thanks!
« Last Edit: March 19, 2013, 12:20:32 AM by Ash »

mrrstark

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #7 on: March 19, 2013, 01:32:06 AM »
What did you think of the humor?  This is our 1st pass at integrating black humor in the game.
Thanks!

I thought the humor was ok, but the panty-shot of the main character was a bit surprising, and out of place, unless the rest of your assets have that sort of vibe going on and you just didn't get to use them yet in this, your first 7 day sprint of your product.

Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #8 on: March 19, 2013, 01:42:46 AM »
Gotcha - so if we show racy images - be consistent - or cut it out.

No, we only had time to make the story images and visually nothing in-game.  But if you pay attention to some of the monsters you'll find a bit more black humor there.

We'll look to improve our jokes and antics.

Thanks!
- Ash

Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #9 on: March 23, 2013, 12:00:10 AM »
UPDATE: 03-22-2013   

If you would like to play 7DRL edition of Dungeon X: Flesh Wounds please email us for a link and access.   Thanks!

kipar

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #10 on: March 23, 2013, 09:12:16 AM »
2) And if it was a freemium RPG - what are the kind of things you would be okay with paying for and not feel like we are trying to rip you off or make a "pay-to-win" gimmick?  (Adding a quick poll to help capture feedback.)
I'll never pay for a game or for in-app items, but i'll try it if it will be free-to-try or look at torrents for full version :)

mrrstark

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #11 on: March 23, 2013, 01:25:47 PM »
So funny that with this pseudo-retraction of even your 'demo' to on-request only....

Your gamejam entry into a competition where indie devs try their best to complete a fully functional roguelike game in a week to explore the genre and their own skills.....,
and maybe if they really feel taken by it will continue on later....


Turned into a Limited Time Access early dev preview! but really a market test for a Freemium vehicle.

Everything about this fails to resonate with the spirit of the competition.

Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #12 on: March 23, 2013, 08:21:40 PM »
Hey mrrstark -

We had to move the game file from where it was sitting on our web server to its new home on a public DropBox.   Sorry for any inconvenience.

Best,
- Ash
 


Ash

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #13 on: March 23, 2013, 08:26:33 PM »
Hey Kipar -

Quick question - do you ever buy games at all?  Retail/Online?  Or just ride the waves of torrent goodness?   No need to reply if the question is inappropriate.

Thanks
- Ash

kipar

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Re: 7DRL - Dungeon X: Flesh Wounds
« Reply #14 on: March 23, 2013, 10:01:40 PM »
Quick question - do you ever buy games at all?  Retail/Online?  Or just ride the waves of torrent goodness?   No need to reply if the question is inappropriate.
I bought a few, as a birthday present etc., but mostly use a torrents. So i didn't wanted to say something bad about your game, just pointed out that you missed third answer in your poll.

About your game - it's a really well done roguelike with nice graphics and animation.
Gameplay is slightly too simple though - no special tactics or planning, the only interesting thing is your wolf. Of course, it's ok for 7drl.