« on: April 05, 2015, 01:40:19 AM »
http://store.steampowered.com/app/314410 Win/Mac $9.99Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.
You play as a hero trapped by a spell in a magical forest. All paths lead you to a nearby ruined castle, infested with goblins, skeletons and other foul creatures. Here you must find the source of the black magic covering the land and break it!
Gear up with awesome and ridiculous weapons and spells and descend into the deep labyrinth below the ruin to face its sinister master and break the curse.
Main features:
Singleplayer campaign or online co-op for two players.
Melee combat inspired by games like Golden Axe.
Randomly generated environment.
A lot of loot with game changing properties to gear up.
Hero evolving with new abilities and visually changing along the way.
Gameplay split into short and easy to pick up campaigns (about an hour) with permadeath.
Long term progress with new classes and features to unlock as you perform various heroic feats.
So what do you say? Are you ready to start the rampage?
Why Early Access?
“We are working on the game for years now, so we feel it's about time to get some reactions and suggestions from the community. The game is fully functional with lots of content already. Now we need help with balancing things out and polishing the experience. Any suggestions on how to improve the gameplay will be highly appreciated.”
Approximately how long will this game be in Early Access?
“3 or 4 months.”
How is the full version planned to differ from the Early Access version?
“It partly depends on the feedback we get from the players. Basic building blocks of the game are ready and working. We have our own long list of features, items, encounters and enemies we'd like to add before we release the full version. But we are also ready to listen to the community and tweak the functions and features of the game according to their proposals.”
What is the current state of the Early Access version?
“All the core elements of the game are in place - the combat, the map generation, the systems for enemies, items and magic. Networking works too. You can play Rampage Knights with your friend right now. We just need to fill the game up with all the planned content that's on our to-do list (including the bosses - the game is missing proper ending at the moment).”
Will the game be priced differently during and after Early Access?
“The full price of the final version will probably increase to $14.99.”
How are you planning on involving the Community in your development process?
“We need a wider audience to get some fresh feedback on our design decisions. We need help with a balance of the items, spells and other RPG elements in the game. We want discussion about the features and we also expect suggestion, what to add next to make the game more fun. We are active on Steam forums and we plan to publish weekly updates on Steam and our blog at www.rakingrass.com.”
v0.7
Our first update!
We were pretty busy last week contacting press and youtubers and managing all the stuff needed for the Early Access release. So this update contains mostly fixes of the major bugs reported by the players and some polishing.
Thanks everybody for their feedback, suggestions and all the positive reviews!
SlimeHead Boss Fixes
Boss chest with loot is spawned when boss is killed.
Spawns large soul when killed which resurrect one of the players if dead.
Boss attacks does smaller knockbacks so players should not get knocked to the pit so easily.
Boss attacks properly hits enemies.
You cannot roll/evade through wave of thorns attack. Use jumps!
Fixed bug where slimeballs spawned by the boss could get invisible and stuck above the pit.
Slimeballs don't ignore decoy anymore and can be frozen.
Misc
Changed head/body proportions of barbarian and assassin classes.
Chests now have only 2 phases when lockpicking.
Fanfare when chest is opened is not so loud.
Iron boots can open chests without lockpicking.
Iron boots breaks spikes.
New shrinking disease.
Skeletons has smaller chance to spawn torso on death.
Jumping potion: gives jumping disease (which grants double jump if untreated).
Exploding barrels are spawned immediately when a player gets pyroman curse.
Options menu highlights different controls bound to the same keyboard key.
Fixes
Turtle shell armor now drops pizza on hit (yay!)
Fixed a bug, when whirlwind and charged attacks did not hit/push enemies.
You can't roll/evade through spikes without taking damage anymore.
When exiting level players won't take damage while level statistics menu is shown.
Stomper enemy: stomps from jumps now hit other enemies in the area as well.
Pirate class is still under construction. We at least added, that rum disappears after usage, so pirate can use potions now.
We plan to focus on items next week to add some more variety.
« Last Edit: September 01, 2015, 11:36:13 PM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training