Use this table to refer to when trying to figure out the monster or corpse type.
All the abilities in the game, and what they do.
Str | Sta | Will |
Rake, Passive, Upgrades the melee bump attack, increasing its damage and attack speed by (str*5) %. Effective against cunning enemies. | Breath, Short cooldown, * line, Breathes [type] in a focused line. Range: (age), damage: (sta*20). Effective against agile enemies. * cone, Breathes [type] in a frontal cone. Cone range: (age/2), damage: (sta*10), effective against agile enemies. * ball, Spits a ball of [type] that explodes at target location. Range: (2+age), ball radius: (2+age/2), damage: (sta*7.5). Effective against agile enemies. | Dragon-specific power |
Bite, Short cooldown, A powerful melee attack. If killed, the target is eaten, healing you for (25+str) % of your maximum health. Damage: (str*20). Effective against cunning enemies. | Deep Breath, Passive, Adds +2 to the range of breath. Increases the damage of breath by (sta*2). | Magic resistance, Passive, You ignore (will*Age/3) damage from each non-physical attack. |
Devour, Passive, Bite does extra (sta*20) [type] damage. Makes bite more effective against agile enemies. | Hardened Scales, Passive, You ignore (sta*age/3) damage from each physical attack. | Frightful presence, Passive, Weakens the abilities of visible anemies by (will*2) %. |
Trample, Medium cooldown, You charge in a straight line and crush adjacent enemies when you stop, stunning them for 1 turn. Range: (2+age/3), damage: (str*20). Effective against cunning enemies. | Gem-Encrusted Hide, Passive, Magical gems stuck between your scales increase your strength and will by (sta/4). | Dragon-specific power |
Draconic Fury, Passive, Your strength-based attacks gave a (str*2)% chance to do double damage. | Indomitable, Passive, You gain (age*sta*2) bonus to health. (Current max health without indomitable: (Age*sta*10). (editors note: This is the same as saying +20% health) | Arcane might, Passive, Your will-based attacks have a (will*2) chance to do double damage. |
Wing Buffet, Long cooldown, Damages enemies and pushed them back, stunning them for 1 turn. Radius: (str/3), damage: (str*20). Effective against cunning enemies. | Dragon-specific power | Dragon-specific power |
Here you can find all the dragon-specific abilities.
| Will, tier 1 | Will tier 4 | Will tier 6 | Sta tier 6 |
Red dragon | Firebolt, Short cooldown, Shoots an arrow of flame at the target. Range: (age), damage: (will*15) effective against tough enemies. | Flamestrike, medium cooldown, A column of fire strikes the target location and does splash damage. Range: (age), radius: (will/5), damage: (will*20), splash: damage / (1+distance from origin). Effective against tough enemies. | Blast wave, Long cooldown, Damages enemies around you. Radius: (will/3), damage: (will*20). Effective against tough enemies. | Inferno, Long cooldown, damages each enemy in sight. Damage: (sta*20). Effective against agile enemies. |
Green dragon | Blightbolt, Short cooldown, Shoots a bolt of poison at the target. Range: (age), damage: (will*20). Effective against all enemies. | Stinking cloud, medium cooldown, Summons a poisonous cloud that damages enemies within each turn. Range: (age), radius: (will/5), damage: (will*2), duration: 10 turns. | Toxin burst, Long cooldown, Shoots a toxic bolt at the target. If killed, the target explodes damaging other enemies around. Range: (age), damage: (will*20), burst damage: (will*4 %) of the target's max health, radius: (will/3). Effective against tough (bolt) and agile (burst) enemies. | Noxious Vapors, Long cooldown, Fills the level with poisonous gas that weakens your enemies, causing them to take (Sta * 2) more damage from all sources. Duration: 20 turns. |
Blue dragon | Blink, Short cooldown, Teleports you to target visible location. Range: (3+will/5). | Chain lightning, Medium cooldown, Shoots a bolt of lightning at the target, jumping up to (age/3) additional targets, range: (age), damage: (will*10), damage increased after each jump by (will*5) % of the original damage. Effective against tough enemies. | Thunderclap, Long cooldown, Damages each enemy in sight and stuns them for (will/5) turns. Damage: (will*10). Effective against tough enemies. | Tempest, Long cooldown, Lightning strikes each enemy within (sta/3) each turn. Damage: (sta*4), duration: 5 turns. Effective against agile enemies. |
Black dragon | Acid Splash, Short cooldown, Throws a glob of acid that blinds the target for 2 turns. Range: (age), damage: (will*10). Effective against tough enemies. | Acid fog, Medium cooldown, Summons a corrosive cloud that damages and blinds enemies within. Range: (age), radius: (will/5), damage: (will*2), duration: 10 turns. Effective against tough enemies. | Horrid wilting, Long cooldown, Snuffs the life out of enemies in the arget area. Range: (age), radius: (will/4), damage: (will*20*(150%-enemy health%)). Effective against tough enemies. | Corruption, Long cooldown, Corrupts the level for a short duration, damaging enemies each turn. Damage: (sta). Duration: 10 turns. Effective against all enemies. |
White dragon | Ice shard, Short cooldown, Shoots a shard of ice that breaks on contact and does splash damage to adjacent enemies. Range: (age), Damage: (will*10), splash: (will*5). Effective against tough enemies. | Frost nova, Medium cooldown, Damages enemies around you and freezes the ground. Radius: (will/3), damage: (will*15). Effective against tough enemies. | Hailstorm, Long cooldown, Bombards your surroundings with hails. Radius: (will/4), damage: (wil*2), duration: 10 turns. Effective against tough enemies. | Whiteout, Long cooldown, Damages each enemy in sight and blinds them for 3 turns. Damage: (sta*20). Effective against agile enemies. |