Understood. I will see what I can do, and look further into Mono before I release 0.7, if that won't run into the same problem. I'd rather deal with the hassle of trying to make this more platform independent than knowingly lock out a significant portion of the roguelike community out of laziness, even if it means another year before I launch the 1.0 of the game. I'll work with Mono as suggested by you and see it done.
That said, I will attempt to clean up and release my sources by August 14 this year, giving full credit to anyone else who manages to use them to unlock the game on other platforms before I do.
Edit: There's a link to the source code
on the home page. I'm going to continue to work with Mono, but now I have open-sourced the game because I know there are people here with significantly more experience working with both porting issues and linux/mac coding, and I appreciate your help. I'll fully credit anyone who helps with the porting thing. If anything's missing, please let me know.
Edit: Thanks for putting the effort in to verify it.