Author Topic: Epilogue Incubator Thread  (Read 57597 times)

kraflab

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Re: Epilogue Incubator Thread
« Reply #60 on: January 01, 2013, 10:56:48 PM »
2.99 has been released.

After a lot of consideration on the matter, I decided to make the early game harder.  You now have a -15 penalty on protection and magical protection on level 1, -10 on level 2, -5 on level 3, and 0 on level 4-10.  This way, the game from 4-10 is unchanged, but the initial few levels are a bit tougher.  There should be moments where you are in a tough bind on level 1 now (less or more depending on your experience with the game).

I was thinking about a lot of alternatives, such as decreasing the overall health pool, but I wanted to limit the effect on the latter half of the game, which seems to play out exactly how I intended.

Note: the Mac version will be delayed until the 3rd/4th because I don't have my macbook with me at the moment.

Thanks again everyone for the feedback.

Edit:
Had to drop a patch that fixed some bugs.  2.99b is out on all platforms.
« Last Edit: January 03, 2013, 09:15:05 PM by kraflab »

kraflab

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Re: Epilogue Incubator Thread
« Reply #61 on: January 17, 2013, 09:27:37 PM »
2.A released.  I finally relented on the "able to see elemental affinities" front, so thanks for all the people that pushed me in that direction.

***Save Files Are Incompatible***
Added a new optional boss: Private Hell
Added “Hold E to Heal” to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a “Yes/No” confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the ‘Running’ effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs