As an outsider, who is only a player and not a developer - I thought I'd share some thoughts I have about the roguelike bundle.
When I heard about it, I was very excited indeed. It sounded like a hand-picked collection of the best of roguelike gaming, that was collated by "experts" in the genre. The accessibility was one of the key selling points for me.
There are so many roguelikes to choose from and they all present often very different experiences, that it can bewildering for the newcomer to just settle on a couple and explore their depths. As soon as you decide to pursue your interest in roguelikes, you can easily become overwhelmed by the variety of choice available - without much in the way of a useful guide to steer your gaming. MUD's and MUSH'es present a similar daunting choice for the beginner, equally shrouded in mystery and diverse mechanics.
As a player, with only limited experience of roguelikes, it sounded like the roguelike bundle could deliver a "best of" menu of accessible roguelikes.
From what I can gather, at the moment, it's more a showcase opportunity for a small number of roguelikes, and it exerts a development pressure on the developers to "up their game" and polish their current projects to a release standard.
The premise is sound, but the expectations from the bundle buying public will already be set according to various indie game bundles systems now in play.
You could take a sweep of the roguelike genre, scoop the more accessible titles, more palatable to newcomers of the genre, and deliver that FIRST bundle fairly quickly - if the respective developers agree. Definitely hook up a donation/pay as much as you want style mechanic to the bundle - push the proceeds to charity - and deliver a cherry picked chunk of quality roguelike gaming to the masses.
As an example, titles I'd seek to include, would be the likes of Brogue, DoomRL, Zaga-33, TOME4, Powder, Lambdarogue, QuickHack. Established free to play titles, that really deliver on accessibility, and ease of play.
If you could present the current "cream of the crop" to newcomers, opening the door to the genre, you'd set the foundation for the roguelike bundle to become an established mechanism for delivering all sorts of roguelike projects in the future.
It would also serve to ease the pressure from the current bundle developers, and give them precious time to tune up their projects in readiness for the second bundle release. The "Incubator" release?
The 7DRL is an interesting competition style mechanic that showcases a wide variety of roguelike ideas, but not really accessible, established, polished efforts. The roguelike bundle could do this. Be the primary source of roguelike advice, and a focal point for showcasing the developers new projects, once they're at a stage for release.
Anyway, just throwing in my thoughts, coming at it from a purely players perspective. Whatever form it takes and whenever the bundle delivers, I can honestly say I'm still excited by it, and it could become THE definitive place to go for a community showcase of the best or more interesting roguelikes.
Keep up the good work folks.