Also doing well in the Kickstarter realm of late, this game, styling itself in a rather different Roguelike direction:
http://www.kickstarter.com/projects/malevolence/malevolence-the-infinite-rpgThe Quick Run-Down
If you're just having a quick look, here are the key things that make this game what it is:
The game is an homage to classic RPGs such as Eye of the Beholder, Might & Magic, Dungeon Master, Stonekeep, etc
Movement is grid-based and turn-based
It is set in an infinite, persistent world (yes, persistent, too!)
The world is rich and full of dungeons, crypts, forests, cities, vast oceans and more
World is NOT randomly generated, but it IS infinite, so you can share what you find with friends
Items, weapons, quests, locations, maps, NPCs, even dialogue are generated by the game
Even some graphics such as weapon images are generated procedurally
The game is nearly finished, but we need some extra funds to add the final layer of polish to make the game as good as it can be
The recent video update 10 is particularly informative as one of the principle folks behind the game yet again tries to explain what a Roguelike can be, how classic tile based RPGs work, and where Malevolence fits in the spectrum.
A week left, well past the initial target for an end of the year release, and $5K away from a fairly substantial looking expansion that would follow in the middle part of next year as a stretch goal.