The game is PvP only. Well, actually other players are AI controlled but I will implement internet-multiplayer for sure (but it will take some time). It's turn-based of course.
The fact that also other heroes gain powers by killing each other means that you can't just hide waiting the others to do your job... You would end up fighting a super warrior-thief-mage. Also, just like hunger in other roguelikes, it doesn't allow you to just sit down and rest for 100 turns to regain all hit points after a tough battle.
Actually I'm planning 4 basic classes:
- Warrior: the classic tank with skills focused on melee
- Thief: can become invisible and backstab or poison an opponent to reduce his/her "atk" and "dmg"
- Cleric: can cure himself and power-up his stats for a limited amount of turns (by "blessing" himself)
- Mage: you know... very weak but can throw fireballs, teleport, etc.
All of the above skills can be used a limited number of times (I use the term "charges").
I want to add more classes but only after these 4 are finished and well balanced.
I regularly update my blog (
http://heartbeatgames.blogspot.com) with news about the game if you are interested... I will also provide a Windows exe to test the game on PC as soon as possible.
EDIT:
I could add some weak monsters that you can kill to maximize your score... but that's just a possibility.