Time to put in some feedback since I got around to clearing the 20th floor in this version.
Ow. The difficulty is really brutal compared to 0.6.3.
I've had the most success with stealthy mages, of all things.
Magic's too good to pass up usually, since the feat trees are a wee bit lopsided.
There's usually one feat per tree that's SO much better than the others that I feel there's really only one optimum build.
Combat; Quick Draw is ace, all others can be skipped with no foreseeable problems.
Spirit; feel no pain is SO GOOD. The other feats are so-so. Conviction's not that useful since slugging it out in melee is usually the opposite of what you want to do, considering your limited HP pool. Enduring Soul is awesome, BUT I think one would want to go for Feel no Pain first in ANY situation, and I doubt there's enough Spirit shrines left to let you pick up Enduring Soul also.
Defense; they're all useless
Magic; It's not viable to go for any perk other than Arcane Shield first, thus the others are somewhat useless
I've had fun times with Force of Will, but nothing beats the sheer survivability of Feel no Pain + Arcane Shield.
Stealth; Neck Snap. Enough said. Disarm trap is good too. Not enough stealth shrines spawn to let one pick up Danger Sense after Neck Snap.
Picking spells over your magic level is not that viable anymore since everytime you cast a spell over your level your magic reserves get drained. (I thought it was just sometimes in 0.6.3? Could be misremembering though.)
Usually I go for Immolate and Blink, picking up Lightning bolt later on.
I'm not sure if there's any point in having Immolate not be a first level spell, seeing as how there's really no reason to pick the one that doubles your torch radius.
The utility of Immolate + bow-n-arrow is fantastic.
Force palm does too little damage and doesn't always knockback, so in effect it's like whacking someone with your Quarterstaff while you have 50% evasion. It's good, but it's also so very boring.
In the later stages the enemies get so damn strong!
My best character was a stealthy mage;
Ring of Protection, Scale(Plate?) Mail of Resistance
Neck Snap, Arcane Shield, Quick Draw, Feel no Pain, Boiling Blood.
Got a real kick out of some of the new enemies I hadn't seen before.
Fighting a Luminous Avenger was awesome, good thing I had my torch extinguished
Hags are great too, along with Troll Seers. You'll remember what fear is when you have a 80% spell failure on your fire spell and the Troll Seer corpse starts twitching!
Those towering tentacle behemoths though... eugh. They hit hard from such a ridiculously long range! Is the point to burn them and run, like with Carnivorous Brambles? I didn't get around to trying it thanks to being drained as hell. Also orc warmages. They were a giant pain the the previous version, and they are so too in this one. Noticed they cast Bloodscent on the first turn, thanks for screwing over stealthy characters
So there I am, floor 20.
What you say about the 20th floor was true in 0.6.3. That has been changed in 0.7.0 - since the game doesn't force you to kill monsters anywhere else, it didn't feel right to make the rogue clear the last level.
Clever item management and resource conservation along with A THOUSAND SNAPPED NECKS (snapping a Berserker's neck, yeeeeees
) have brought me this far!
Looking around I couldn't see what the endgame goal was.
Ah, this chest in a corridor full of poison gas traps behind a unopenable stone slab must be my goal in this dungeon crawl! Random blinking untill I make it in, followed by a potion of toxic immunity and a mad dash!
Random item. Confusion sets in untill I see the big red >. Doh!
"There's the endgame stairs!" I think to myself.
"Time to ascend and bask in this warm glow!"
Floor 21.
Now I have just three things to say, about Floor 21.
1) I want my money back for this Plate Mail of Resistance. These protective runes are of low quality and not at all fit for the adventurer's lifestyle. (Also you're a cruel monster, mr. Creamer. I was
not expecting that.)
2) "
since the game doesn't force you to kill monsters anywhere else, it didn't feel right to make the rogue clear the last level." OH THE IRONY.
3) THIS IS NOT THE LAST YOU'VE SEEN OF ME.
Fist-swinging aside, Floor 21 is both exciting and unfair-seeming. I'll have to try and make it there once more, but with a fuller backpack, see if that helps.
Add.:
Ah, the flavour texts when examinig monsters and the ingame help are absolutely great though. Very helpful.
So refreshing to have a roguelike straight up give you the formula for Stealth, too!
Decided to go out of my comfort zone and go full Defense+Combat.
Worked great
Made it to floor 21 again using Quick Draw, Drive Back, Feel no Pain, Full Defense, Arcane Shield, and Disarm Trap.
I was so close, and then I could feel pain again, enough so to notice that I was on fire.
Oncemore Full Plate of Resistance got its warranty voided, too. So cruel, so cruel.
YAVP soon... or not. Great game.