Day 2 - You must break at least 2 NetHack conducts, in real life.
Day 3 - All code must rhyme. For example, If { ItemUsed = "Health Packs" } PlayerHealth = MAX
Day 4 - You must find a use for the word XYZZY in your code.
Day 5 - In addition to writing your 7DRL, you must win a 7DRL roguelike of your choice.
Day 6 - You must keep at least one unofficial NetHack conduct, in real life. For example: Celibacy, Nudism or Zen (you wear a blindfold all day).
Day 7 - All code must be hurriedly rushed. Nearly all bugs are created on this day. Testing is left until the last hour.
Today I broke THREE NetHack conducts. xD.
Anyways, thanks for the wishings of luck and good tidings and such.
I started out making a text-based roguelike, but for some reason it is easier for me to program a tile-based GUI roguelike. I guess it's kind of odd, but I just feel like I can establish more, in a shorter time.
Heck, I've already got a map generator, Field-of-View (with shading effect for unseen tiles), basic combat, and the ability to travel to other levels.
But I've still got a lot to do, like saving, loading, enhanced combat (spells and such), item pickups, inventory, and the main goal of the game.
A couple of screens featuring progress can be seen here:
http://www.team3soft.com/projects/7drlscr1.pnghttp://www.team3soft.com/projects/7drlscr2.PNGEDIT:
Also, I beat the 7DRL "You Only Live Once", which justifies your 7DRL rule for day 5. Har.
I had just realised this. I beat the game on the second-to-last character >_>
I really suck at roguelikes, but they're fun as hell. Har har.