Hi there, yes that fixed it. I've been online again, tooling around.
Yeah, found you in the log file and read your reports.
Using the arrow keys is a problem, every keystroke is sent over the internet to the server, which causes a terrible lag and crashes the java applet.
So i limited the keystrokes to 1 per second. Not quite useable for walking, but at least good enough for painless harvesting. Just move close to a resorce, press the arrow key, which points at the direction of the resource and hold it
Right now i am working on a HUD, showing your stats, your skill levels, your inventory and such.
And hopefully the artist, who made some stuff for me lately will make some more graphics for the game, so it will look more nice in the future.
An applet and server update will come soon, maybe this or the next week, then the new fighting system will be in game, where you get XP for the fighting skill after killing someone/thing, and not per fighting round attack/defense xp.
The new fighting system is quite nice IMO.
You have a fighting level, fighting skill, your enemy has a level. The difference between both levels is used to calcualte the XP you get in the fighting skill.
A fight should take 10 seconds. So, if you kill the enemy faster than 10 seconds, you get more xp.
The formula is: xp_you_get_from_the_different_levels * (10-seconds_the_fight_lasts).
But if the difference between the fighting levels is too big, lets say, your fighting level is 50 and you kill ants with fighting level 8, you get zero xp.
So it makes sense now to use weapons and armor to train. And to chose the right enemies to kill.
Well, we will see how it works